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Advanced [show]


Kyle Wesley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his red hair down. His amber eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.

History: Kyle was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: Revenge; and money/treasure

Ideals: Artistic. Flaws: Shy. Bonds: Job, Family, Rich, Enemies. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kyle Wesley, Male Human Expert 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)12 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Aldous Vance, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Brewer, and sports empty pouches on his belt. His hair is auburn and curly. He tend to wears goggles to shield his eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He is searching for what he claims is his rightful reward.

Motivation: Wants to open a new tavern.

Bonds: Job, Immigrant, Military, Adventurer. Occupation: Brewer

Voice: Russian accent

Attributes [hide]

Aldous Vance, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Carved bone or ivory statuette (20 gp). 1 Minor magic item.


Social Check DCs


Hugh Alby, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tan wide-brimmed hat and tan clothes. His hair is greying and his face has many wrinkles. His green eyes peer out from beneath his wide-brimmed tan hat.

Personality: He snorts whenever he laughs or is feeling confident. He is an amazing painter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Adventurer. Occupation: Animal Trainer

Voice: Sighs a lot, exhausted

Attributes [hide]

Hugh Alby, Male Human Rogue 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)15 (+2) 14 (+2)9 (-1)
Skills Arcana +5, Performance +2
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Bertram Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and black robe with the hood down. He carries with him a set of hand crossbows on his belt, each one with a emerald on the hilt. His brown hair is unkempt and raggedy. This brown eyed northerner is not easily forgotten.

Personality: He acts crazy and hedonistic. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content.

Ideals: Fighting, Optimist. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Butcher

Voice: Voice breaks

Attributes [hide]

Bertram Tickle, Male Human Commoner 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)8 (-1) 7 (-2)8 (-1)
Skills Arcana +1, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Iolite (20 gp). Deep blue spinel (1000 gp). Alexandrite (1000 gp).


Social Check DCs


Robert Lindsey, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft green waves gently in the breeze. His whole body is exceptionally muscular. He wears his hair in dreadlocks. His violet eyes peer out from beneath his top violet hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Robert was born on a far northern desert where he grew up under the tutelage of his father, an expert Tanner. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Persistence, Joker. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Robert Lindsey, Male Human Ranger 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 45000 sp. Amber (130 gp). Deep green spinel (130 gp). Pink pearl (130 gp). Golden pearl (130 gp).


Social Check DCs

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