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Advanced [show]


Bertram Hadlee, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses like a well dressed Armorer does. He keeps his white hair in a pixie cut. He has gleaming, smiling hazel eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the west to a Armorer, Bertram learned a great deal about his father's area of expertise. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Armorer for hire.

Motivation: He is unsatisfied with his job.

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Poor, Military. Occupation: Armorer

Voice: Aggressive tone

Attributes [hide]

Bertram Hadlee, Male Human Expert 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)11 (+0) 6 (-2)11 (+0)
Skills Perception +0, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anthony Barlow, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze. He wears his blonde hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Engraver business at a young age. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new engraver responsibilities is difficult

Ideals: Opinionated. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anthony Barlow, Male Human Cleric 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)15 (+2) 10 (+0)6 (-2)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Gnoll, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs


Alex Milton, Male Human [Permalink]

Personal [hide]

Description: A 5'9" eastern man, he sports green clothing, slightly heavier than average wear. His hair is cut close to his head. His eyes are likewise amber. His teeth are white and perfect.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Shipwright, who enjoyed hunting, Alex was taken on many hunting expeditions. In his 17th year, his parents were killed by a goblins raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Alex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He is greedy; and to reunite with his old friends

Bonds: Attractive, Adventurer, Nature, Enemies, Rich. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Alex Milton, Male Human Wizard 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)9 (-1) 12 (+1)13 (+1)
Skills History +2, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 sp.


Social Check DCs


Arnold Morley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is renowned for his bright brown suits and hats. His white hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady brown eyes.

Personality: He is calm most of the time but flees social interaction. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. His druidic abilities were realized during a raid on his village. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends.

Ideals: Opinionated, Gifted. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Bather

Voice: Sleepy voice

Attributes [hide]

Arnold Morley, Male Human Commoner 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)11 (+0) 5 (-3)9 (-1)
Skills Insight -1, Performance +1
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Frederick Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is physically well-built. He wears a broad hat to cover his moderate length brown hair. His eyes are blue and he is always smoking a pipe.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Depressed, Disease. Bonds: Religious, Rich. Occupation: Crown-heir

Voice: Sensual and smooth

Attributes [hide]

Frederick Ansley, Male Human Barbarian 9
Medium (5'3") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 74 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)10 (+0) 6 (-2)9 (-1)
Skills Acrobatics +6, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +2

Possessions: 13000 sp.


Social Check DCs

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