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Advanced [show]


John Burton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears a green armored body suit, with a simple tan line shooting up and back down. His moppish silver hair is in a traditional bowl cut. His eyes are likewise brown.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He is the product a well kept family trust fund and as such has never really known need. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Justice. Bonds: Rich, Military. Occupation: Masseuse

Voice: Low rumbling, strings words together

Attributes [hide]

John Burton, Male Human Cleric 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 9 (-1)16 (+3) 14 (+2)10 (+0)
Skills History +5, Stealth +0
Senses Passive Perception 12
Languages Common, Infernal, Draconic, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Drogo Lindsay, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. His golden hair is slicked back into a classic pompadour. His green eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invites people to come help in his community garden.

History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He used his abilities to travel the world and help people.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Philantrophist, Impeccable. Bonds: Military, Family. Occupation: Soapmaker

Voice: Uses sign language

Attributes [hide]

Drogo Lindsay, Male Human Rogue 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 18 (+4)16 (+3)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Hematite (12 gp). Silver pearl (120 gp).


Social Check DCs


Cory Perry, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He prefers to wear white clothing when he does not wear armor. He has moderate length silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better world.

Motivation: He is not mentally stable, and does not behave rationally; and wants his loneliness to end

Flaws: Insane. Bonds: Attractive, Job, Has a crush, Adventurer, Military. Occupation: Marshal

Voice: Low range voice

Attributes [hide]

Cory Perry, Male Human Ranger 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 80 pp. Old masterpiece painting (600 gp). Cloth of gold vestments (30 gp). 1 Good lock. 1 Average lock. 1 Spyglass. 1 Climber’s kit.


Social Check DCs


Everard Stanford, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a brown vest and prefers violet and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a sai. His chestnut hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with finding treasure.

History: Born in the east to a Locksmith, Everard learned a great deal about his mother's area of expertise. His necromantic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 14 years.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Everard Stanford, Male Human Ranger 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 9 (-1)10 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp.


Social Check DCs


Kyle Snowdon, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He typically wears green cloth garments or leather armor. His auburn hair is thinning but still full. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Kyle was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Tanner and was forced into it by his family.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Family. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Kyle Snowdon, Male Human Aristocrat 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)15 (+2) 11 (+0)10 (+0)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: 4000 sp.


Social Check DCs

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