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Advanced [show]


Diggory Kimberly, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dark leathers with embroidery. He keeps his silver hair in a flapper bob. He has amber eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to loving parents in a slum to the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To prove his worth to the world; and he would like to get married and retire

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Poor, Mentor. Occupation: Stylist

Voice: Pronounces O like U

Attributes [hide]

Diggory Kimberly, Male Human Rogue 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 20 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)15 (+2) 10 (+0)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 500 gp. Jet (70 gp). Onyx (30 gp). Black pearl (200 gp). 1 Minor magic item.


Social Check DCs


Odo Chatham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in earthy colors with a grey and brown handkerchief worn on his right side. His red hair is drawn into a tight pony tail with a skull scrunchie. His hazel eyes are slightly larger than normal.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in a small mountains village. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: His religion dominates his actions; and an old rival family wants him found

Flaws: Mundane. Bonds: Poor, Religious, Nature, Family. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Odo Chatham, Male Human Bard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)12 (+1) 10 (+0)16 (+3)
Skills History +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Charles Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long auburn hair reaches down to his waist. His green eyes lackadaisically let the world flow into them.

Personality: He snorts whenever he laughs or is feeling confident. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His father raised him in a mountain cabin. In his youth he was a Tanner, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult.

Ideals: Fighting, Athletic. Flaws: PTSD. Bonds: Job, Nature. Occupation: Barrister

Voice: Low rumbling, strings words together

Attributes [hide]

Charles Cooper, Male Human Ranger 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 18 (+4)11 (+0)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 14
Languages Common, Aquan, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 100 gp.


Social Check DCs


Geoffrey Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. His red hair is kept up in a ponytail inside a Stetson hat. His amber eyes lackadaisically let the world flow into them.

Personality: Geoffrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Barrister and found it very stressful. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Bonds: Attractive, Immigrant, Poor, Job, Religious. Occupation: Barrister

Voice: Speaks in third person

Attributes [hide]

Geoffrey Kelsey, Male Human Warrior 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Arcana +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. His auburn hair has been sun bleached extensively. His eyes are likewise gray.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He works hard and plays hard.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their daughter. He worked as a Guard, and he later adopted a second daughter.

Motivation: Many goblins want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Flaws: Hedonist. Bonds: Enemies, Poor, Family. Occupation: Guard

Voice: Speaks in third person

Attributes [hide]

Ralf Halsey, Male Human Ranger 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)10 (+0) 9 (-1)12 (+1)
Skills Athletics +4, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Deep green spinel (50 gp). Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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