Kyle Shelly, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man has a large black mantle and cape that has been intricately interwoven into his tan robe. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His fierce violet eyes like to dwell on things.
Personality: He speaks before he thinks and is too direct. He is a bit of a xeno-phobe, disliking non-Humans.
History: He is a Deep Scion in disguise. He made a point of taking high paying jobs and getting most of it up front. During his travels, Kyle and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kyle discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Kyle fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: An old rival family wants him found; and regain custody of his son
Flaws: Impulsive, Racist, Disease. Bonds: Adventurer, Family. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. 1 Minor magic item.
Solomon Camden, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is tall, broad shouldered and powerfully built. His white hair is lengthy. His skin is flawless and his gray eyes scan people very quickly.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a ruthless business man, a trait he acquired from his father.
History: He is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Athletic, Entrepeneur. Bonds: Rich, Attractive, Nature. Occupation: Dyer
Voice: Irish accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.
Peter Wheatley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce gray eyes like to dwell on things.
Personality: He has always had a great fascination with Human culture. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and a strong sense of loyalty to human people
Ideals: Gifted. Flaws: Racist. Bonds: Mentor, Nature, In love. Occupation: Tailor
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
Robert Stapleton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a fancy blue suit. His blonde hair is braided into rings. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He loves telling others what to do and how they should feel about things. He is a great chef.
History: He was raised in a white middle class family as the only child. His necromantic abilities were realized during a raid on his village. He's since become an addict/alcoholic.
Motivation: He seems to be bored by most things; and he feels threatened by others
Ideals: Opinionated, Gifted. Flaws: Addict, Mundane. Bonds: Attractive. Occupation: Ploughman
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 3 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 14000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Everard Mori, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His brown hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Around other people he will do his best to conceal his emotions and appear jolly.
History: Everard was born in the south. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Shy. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Miller
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 15 (+2) | 17 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Infernal, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 40000 sp.
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