Anselm Yorke, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. He has no hair. He has a dull look in his violet eyes.
Personality: Cocky and sure of himself, he believes he is the best Unemployed born in the past three hundred years. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He became a Unemployed soon after.
Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Unemployed
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
Godfrey Garfield, Male Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He wears silk and lounges about seductively. With bright auburn hair and a scraggly beard. His eyes are amber.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to loving parents in a slum to the west. While studying, he fell in love. They married and had a son. He has since lost track of the people in his past.
Motivation: He's repulsed by the PC; and wants to raise his children well
Flaws: Antagonistic. Bonds: Attractive, Family, Poor, In love. Occupation: Glassblower
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. 1 Full Plate. 1 Full Plate.
Adelard Burton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His blonde hair is thinning but still full. He has violet eyes and a white hat with a violet feather.
Personality: His tongue was cut out and he uses sign language. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A freak accident while working with his Healer mother left him crippled. He has set out to sabotage the competition.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Gifted. Flaws: Disease. Bonds: Religious, Job, Adventurer. Occupation: Barber
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Silver pearl (40 gp).
Trey Blankley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears just a brown suit. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling brown eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: The child of a Miller, who enjoyed hunting, Trey was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer, Nature. Occupation: Engraver
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 2d4-4, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Charles Blackwood, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. He has several tiny aquamarine earrings on each ear.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invites people to come help in his community garden.
History: Charles was raised in a hard working conservative environment. His childhood dream was to be a Knight, but he was a colossal failure. He's also a talented Knight, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Entrepeneur, Philantrophist. Bonds: Rich, Attractive, Job. Occupation: Animal Trainer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 48000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!