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Advanced [show]


Kyle Atterton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Flattery will make him almost putty in your hands.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: Money/treasure; and to be a tailor again

Ideals: Entrepeneur. Flaws: Antagonistic, Selfish. Bonds: Rich, Job. Occupation: Ruler

Voice: Spanish accent

Attributes [hide]

Kyle Atterton, Male Human Aristocrat 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 600 gp. Alexandrite (600 gp). Red garnet (50 gp). Pink pearl (50 gp).


Social Check DCs


Gunter Van Es, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a Stetson hat to cover his moderate length red hair. This brown eyed easterner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. He enjoys reading and quiet.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Logical, Gifted. Bonds: Nature, Job. Occupation: Priest

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Van Es, Male Human Paladin 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 24 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)16 (+3) 18 (+4)14 (+2)
Skills Arcana +6, Stealth +3
Senses Passive Perception 14
Languages Common, Druidic, Terran, Aquan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 30000 cp.


Social Check DCs


Guy Heiser, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His silver hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His druidic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and he is content

Ideals: Gifted, Logical. Flaws: Shy, Disease. Bonds: Immigrant. Occupation: Jeweler

Voice: Soft and mumbly

Attributes [hide]

Guy Heiser, Male Human Expert 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Clapham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears many layers of old clothing at all times. He wears a small hat to cover his moderate length chestnut hair. His amber eyes dart from person to person.

Personality: Guy wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Fletcher, but he got bored and became a Farmer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Poor, Family, Job. Occupation: Farmer

Voice: Uses sign language

Attributes [hide]

Guy Clapham, Male Human Warlock 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)10 (+0) 18 (+4)15 (+2)
Skills History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 300 gp.


Social Check DCs


Gomory Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers tan and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of hand crossbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is auburn and curly. His face is scarred and worn.

Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Dilettante, but he got bored and became a Shoemaker. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Ugly, Disease. Bonds: Job. Occupation: Shoemaker

Voice: Middle-eastern accent

Attributes [hide]

Gomory Churchill, Male Human Cleric 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)5 (-3) 12 (+1)16 (+3)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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