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Advanced [show]


Hunter Everleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. In his 11th year, his parents were killed by a giants raid, leaving Hunter alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Flaws: Greedy, Disease. Bonds: Attractive, Adventurer, Enemies. Occupation: Assassin

Voice: Low and grunting

Attributes [hide]

Hunter Everleigh, Male Human Druid 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 26 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)18 (+4) 14 (+2)10 (+0)
Skills Performance +3
Senses Passive Perception 12
Languages Common, Druidic, Sylvan, Draconic, Aquan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1200 gp. Star rose quartz (50 gp). Zircon (50 gp). Golden yellow topaz (1400 gp). Banded agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Halsey, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a pastel vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Confrontational and typically high on some drug or another. He is a great chef.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. After coming to the age of reason, Gerard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.

Motivation: To clean up the streets.

Ideals: Gifted, Artistic. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Gerard Halsey, Male Human Rogue 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 44000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Vance, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His hair is silver and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The war was a terrible time for him, and Godfrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Shoemaker, but he got bored and became a Adventurer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants nothing more than to rejoin the army; and to be a shoemaker again

Flaws: Depressed, Disease. Bonds: Attractive, Job, Military. Occupation: Adventurer

Voice: Speaks with back of mouth

Attributes [hide]

Godfrey Vance, Male Human Monk 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)6 (-2) 9 (-1)17 (+3)
Skills History +1, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Coral (50 gp). Obsidian (5 gp).


Social Check DCs


Geoffrey Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries a battered scimitar and tarnished whip as well. His hair is golden and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the east his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Philantrophist. Bonds: Poor, Attractive. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Geoffrey Darlington, Male Human Expert 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)8 (-1) 9 (-1)4 (-3)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Golden yellow topaz (600 gp).


Social Check DCs


John Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he wears bulky black painted plate armor. His hair is greying and his face has many wrinkles. His brown eyes peer out from beneath his top black hat.

Personality: This man loves painting and to teach people painting more than just about anything. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Apothecary business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Ideals: Artistic, Persistence. Flaws: Depressed. Bonds: Religious, Job. Occupation: Apothecary

Voice: Jittery and nervous

Attributes [hide]

John Tewksbury, Male Human Wizard 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Religion +6
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 60 pp.


Social Check DCs

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