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NPC Generator

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Advanced [show]


Simon Altham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a worn and beaten armor, he is not a threatening figure. His auburn hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted psionic powers by his dying brother.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Gifted. Flaws: Selfish, Disease. Bonds: Attractive. Occupation: Stylist

Voice: Draws out vowels

Attributes [hide]

Simon Altham, Male Human Commoner 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)10 (+0) 10 (+0)11 (+0)
Skills Arcana +3, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


John Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and tan robe with the hood down. He wears his blonde hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He will rave to anyone who will listen. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the east, but his parents moved at a very young age to the south. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Flaws: Insane. Bonds: Attractive, Rich, Immigrant, Religious. Occupation: Slave Trader

Voice: Ums and uhs a lot

Attributes [hide]

John Tinley, Male Human Monk 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)7 (-2) 9 (-1)10 (+0)
Skills History +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 500 gp. Onyx (80 gp). Violet garnet (600 gp). Eye agate (10 gp).


Social Check DCs


Richard Cooper, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and golden with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Human supremacist, though he does not identify as such. Energy wise he seems alert and responsive.

History: He was raised in a island tribe. As a young adult he joined a group advocating for an improvement in Human conditions. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and human compassion

Ideals: Athletic, Professionalism. Flaws: Insane, Racist. Bonds: Nature. Occupation: Mortician

Voice: Pronounces O like U

Attributes [hide]

Richard Cooper, Male Human Ranger 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)13 (+1) 17 (+3)13 (+1)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Arnold Charlton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a blue collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair is chestnut and curly. He is very pretty but has cold, dead eyes.

Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He's repulsed by the PC.

Ideals: Extrovert. Flaws: Antagonistic, PTSD. Bonds: Attractive, Religious. Occupation: Actor

Voice: Can't modulate volume

Attributes [hide]

Arnold Charlton, Male Human Wizard 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 16 (+3)5 (-3)
Skills Athletics +5, Intimidation +0
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear green clothing when he does not wear armor. His hair is cut close to his head. He is baby faced.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.

Motivation: Find a way to reverse the transformation of his sister; and wants to work out more often

Ideals: Athletic, Joker, Gifted. Flaws: Cynical. Bonds: Family. Occupation: Beggar

Voice: German accent

Attributes [hide]

Anselm Livingstone, Male Human Bard 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)18 (+4) 15 (+2)14 (+2)
Skills Acrobatics +2, History +6
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Dwarven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143200000

Possessions: 42000 sp.


Social Check DCs

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