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Lvl.
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Advanced [show]


Everard Acton, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a tattooed face.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the north to a Healer, Everard learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Healer. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Job, Family. Occupation: Healer

Voice: High pitched, excited

Attributes [hide]

Everard Acton, Male Human Adept 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)13 (+1) 9 (-1)13 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Dustin Spalding, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His eyes are amber and catlike.

Personality: He acts crazy and hedonistic. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Ploughman.

Motivation: He'd like to take his coworkers down a peg; and revenge

Flaws: Hedonist, Disease. Bonds: Rich, Job, Enemies. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Dustin Spalding, Male Human Ranger 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)9 (-1) 14 (+2)14 (+2)
Skills Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Moss agate (15 gp). Star rose quartz (60 gp). Obsidian (15 gp).


Social Check DCs


Thomas Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He has a slight overbite and is overall scrawny. He has red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He snorts whenever he laughs or is feeling confident. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He got into the Seamstress business at a young age. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has dedicated himself to building a better village for his children.

Motivation: Expand his business; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Adventurer, Job. Occupation: Seamstress

Voice: Cold and demanding tone

Attributes [hide]

Thomas Darby, Male Human Wizard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Gomory Barclay, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gomory was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Enemies, Job. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Gomory Barclay, Male Human Paladin 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)9 (-1) 8 (-1)9 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Raymond Atherton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears many layers of old clothing at all times. He has styled his red hair well, parting it to the right. His amber eyes have a joyful gleam in them most of the time.

Personality: He likes to make people angry or surprised. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and to reunite with his absent father

Ideals: Professionalism, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Raymond Atherton, Male Human Aristocrat 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)7 (-2) 15 (+2)12 (+1)
Skills Nature +0, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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