Everard Halsey, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft red waves gently in the breeze. He is portly but not overly obese. He has shaved his head bald. His brown eyes peer out from beneath his deerstalker blue hat.
Personality: He is extraordinarily eccentric. Energy wise he seems alert and responsive.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his 16th year, his parents were killed by a giants raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Everard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Many giants want him driven away; and he is greedy
Ideals: Professionalism, Artistic. Flaws: Insane. Bonds: Rich, Enemies. Occupation: Body Guard
Voice: Slurs words
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. 1 Half-Plate.
Henry Stafford, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. He has wavy golden hair. His brown eyes peer out from beneath his deerstalker tan hat.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his dancing dream.
Motivation: He is greedy; and to prove his worth to the world
Ideals: Optimist, Artistic. Flaws: Cynical, Impulsive. Bonds: Rich. Occupation: Bellfounder
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 11 (+0) | 9 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 400 gp. Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item.
Don Quinton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an entirely white suit with blue socks and a vest with buckled shoes. His silver hair is thinning but still full. His eyes, though not visible through his cowl, are violet.
Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a xeno-phobe, disliking non-Humans.
History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Don's homeland. Don decided to take the middle way and become a bodyguard. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Fighting. Flaws: Racist. Bonds: Immigrant, Religious. Occupation: Carter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Star ruby (700 gp). Golden yellow topaz (300 gp). Bloodstone (70 gp).
Guy Dryden, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he very much looks the part of a Sellsword. His brown hair, when down, is lengthy. His eyes, though not visible through his cowl, are gray.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Guy reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Sellsword like his mother before him.
Motivation: Expand his business.
Ideals: Passionate. Flaws: Fearful, Mundane. Bonds: Job, Military. Occupation: Sellsword
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Star ruby (900 gp). Sardonyx (60 gp). 1 Half-Plate. 1 Chain shirt. 1 Banded mail.
Everard Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Blacksmith uniform. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a clover on it. His golden hair is unkempt and raggedy. His amber eyes have a joyful gleam in them most of the time.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has all his life been fascinated with painting.
History: Everard was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Blacksmith. He now owns his own business.
Motivation: Expand his business; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Blacksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 61 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1300 gp. Onyx (50 gp). Fire opal (500 gp). Smoky quartz (50 gp). Chrysoprase (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!