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NPC Generator

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Advanced [show]


Gilbert Vance, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a simple white robe with green stripes complete with hood. He has moderate length brown hair. His amber eyes peer out from beneath his small white hat.

Personality: Eccentric and domineering, Gilbert will drive conversation. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His necromantic abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert, Fighting, Gifted. Bonds: Adventurer, Slave. Occupation: Barrister

Voice: Soothing and warm

Attributes [hide]

Gilbert Vance, Male Human Cleric 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 500 sp.


Social Check DCs


Charles Landon, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears light armors faded through time and improper care. His right hand appears badly burned and disfigured. He has a small bristly mustache and wavy red hair. His gray eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.

History: The child of northern immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Mercenary

Voice: Jamaican accent

Attributes [hide]

Charles Landon, Male Human Sorcerer 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 18 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills Athletics +1, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: Malachite (16 gp). Smoky quartz (50 gp). Malachite (16 gp). Azurite (16 gp). Malachite (16 gp). Fiery yellow corundum (1300 gp).


Social Check DCs


Wymar Addington, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears very tight pants and wife beaters, though occasionally he sports a blue coat, and a wedding ring on his left hand. His golden hair is singed and shortened. His eyes, though not visible through his cowl, are brown.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: A powerful brothel owner made him what he is. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: An old rival family wants him found; and someone believes him a fraud

Flaws: Ugly. Bonds: In love, Enemies, Family, Mentor. Occupation: Animal Trainer

Voice: High pitched, excited

Attributes [hide]

Wymar Addington, Male Human Wizard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)10 (+0) 16 (+3)15 (+2)
Skills Nature +2, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. Rock crystal (70 gp). Blue quartz (7 gp). Azurite (7 gp).


Social Check DCs


Randal Ridley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is black and curly. His eyes are hazel.

Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Impeccable, Professionalism. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Servant

Voice: Sensual and smooth

Attributes [hide]

Randal Ridley, Male Human Expert 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)10 (+0) 15 (+2)13 (+1)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Raymond Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. He sports a flattop hair cut. His amber eyes lackadaisically let the world flow into them.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born in the west to a Spy, Raymond learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better trade route.

Motivation: He's in love; and to be a fletcher again

Bonds: Job, Enemies, Nature, Adventurer, Has a crush. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Raymond Gresham, Male Human Druid 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)16 (+3) 12 (+1)13 (+1)
Skills History +6, Intimidation +4
Senses Passive Perception 11
Languages Common, Giant, Draconic, Infernal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1100 gp. Rose (20 gp). Moss agate (16 gp). Freshwater pearl (16 gp).


Social Check DCs

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