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NPC Generator

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Advanced [show]


Godfrey Brixton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. He is bald on top and has large black tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Athletic. Flaws: Ugly, Racist, Insane. Bonds: Adventurer. Occupation: Unemployed

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Brixton, Male Human Barbarian 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Ralf Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His chestnut hair is slicked back into a classic pompadour. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a ruthless business man, a trait he acquired from his father.

History: Ralf hails from a village terrorized by illithids. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Ralf began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Many illithids want him driven away; and a deep hatred of illithids

Ideals: Athletic, Joker, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Hunter

Voice: Loud with bravado

Attributes [hide]

Ralf Kinsley, Male Human Warrior 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 600 sp.


Social Check DCs


Norman Ryland, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is wearing the road beaten gear of a warrior. His skin is also unnaturally pale. He wears his blonde hair up. His green eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born on a small isolated farm. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Ruler

Voice: Draws out vowels

Attributes [hide]

Norman Ryland, Male Human Adept 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)8 (-1) 13 (+1)13 (+1)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp.


Social Check DCs


Dean Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is slicked back into a classic pompadour. His hazel unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Flaws: Disease, Antagonistic. Bonds: Adventurer, Attractive. Occupation: Sellsword

Voice: Nasally tone

Attributes [hide]

Dean Sheldon, Male Human Sorcerer 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 15 (+2)9 (-1)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 300 gp.


Social Check DCs


Miles Kenley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and is dressed in an above average manner. His auburn hair has been sun bleached extensively. His gray eyes are passionate and lively.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in a small desert village. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now spends his time doing works of charity.

Motivation: A strong sense of loyalty to Human people; and to pay off his debts

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Nature, Debt. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Miles Kenley, Male Human Aristocrat 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 60 pp. 1 Masterwork manacles. 1 Disguise kit. 1 Bullseye lantern. 1 Climber’s kit.


Social Check DCs

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