Drogo Warwick, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears just a blue suit, and is pretty ugly. His hair is always cut to a buzz. He is baby faced.
Personality: He dislikes all the random violence that takes place in the south. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. After coming to the age of reason, Drogo took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Pacifist, Gifted. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Cook
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee.
Trey Beverly, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is brown and curly. His eyes, though not visible through his cowl, are gray.
Personality: He is irascible and easily irritated. He never wears the same outfit twice, unless he absolutely has to.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Apothecary
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 5000 sp.
Hugh Braxton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears white painted combat armor at almost all times. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are amber and beady.
Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born to a pair of adventurers, Hugh grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He ran away from his former home and has been making his living as a Knight for the past few years.
Motivation: To reunite with his old friends; and wants to open a new tavern
Flaws: Ugly. Bonds: Job, Family, Adventurer. Occupation: Knight
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Goblin, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 600 gp. Chrysoprase (50 gp). Clear bright green emerald (2000 gp). Rock crystal (50 gp). Star rose quartz (50 gp).
Shane Merton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear blue pants and tee shirts. His silver hair is matted, messy, and big. He is baby faced.
Personality: He speaks before he thinks and is too direct. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His druidic abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Joker, Gifted. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Barber
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Rolf Royston, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His tied-back hair is silver. His thin eyebrows rest above his beady brown eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is frequently practicing swordplay.
History: He got into the Brewer business at a young age. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Brewer responsibilities is difficult.
Flaws: Ugly, Antagonistic. Bonds: Military, Job, Debt. Occupation: Brewer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!