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NPC Generator

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Advanced [show]


Gilbert Pickering, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Servant. His hair is short and auburn. His eyes are a pleasant amber.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He has set out to sabotage the competition.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Flaws: Emotional. Bonds: Job, Enemies, Poor, Family. Occupation: Servant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gilbert Pickering, Male Human Commoner 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)16 (+3) 18 (+4)12 (+1)
Skills Animal Handling +7, Performance +4
Senses Passive Perception 14
Languages Common, Abyssal, Aquan, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. Fire opal pendant on a fine gold chain (1100 gp).


Social Check DCs


Adam Sherwood, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large blue mantle and cape that has been intricately interwoven into his black robe. He keeps his long golden hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: Adam speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to raise his children well.

Ideals: Impeccable, Entrepeneur. Bonds: Immigrant, Attractive, Family. Occupation: Slave Trader

Voice: Spits words with contempt

Attributes [hide]

Adam Sherwood, Male Human Druid 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 38000 sp. 1 Everburning torch.


Social Check DCs


Anselm Tindall, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. His golden hair is singed and shortened. His amber eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Anselm hails from a village terrorized by goblins. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by goblins. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Poor, In love, Enemies. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Anselm Tindall, Male Human Monk 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Sardonyx (80 gp). Blue quartz (8 gp). Azurite (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Axton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He sports yellow clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. His gray eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hubert took refuge in the ruined castle and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and to get a good night's sleep

Ideals: Athletic, Gifted. Flaws: Insomniac, Impulsive. Bonds: Nature. Occupation: Dilettante

Voice: Cold and demanding tone

Attributes [hide]

Hubert Axton, Male Human Cleric 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 17 (+3)13 (+1)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 1 Half-Plate.


Social Check DCs


Roger Merton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His broad hat is riddled with cuts and holes. His eyes are hazel and beady.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy, self-centered, vain, and jealous.

History: He was born in the east, but his parents moved at a very young age to the north. Roger was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Engraver. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality.

Ideals: Athletic. Flaws: Ugly, Cynical, Selfish. Bonds: Immigrant. Occupation: Engraver

Voice: Spanish accent

Attributes [hide]

Roger Merton, Male Human Cleric 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)17 (+3) 11 (+0)14 (+2)
Skills Perception +3, Religion +6
Senses Passive Perception 16
Languages Common, Aquan, Sylvan, Orc
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 800 gp. Iolite (60 gp). Tiger eye turquoise (7 gp). Jade (120 gp). Deep blue spinel (600 gp).


Social Check DCs

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