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NPC Generator

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Advanced [show]


Geoffrey Shirley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a hunchback. His moppish chestnut hair is in a traditional bowl cut. His gray eyes have a joyful gleam in them most of the time.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He enjoys reading and quiet.

History: Geoffrey was born the youngest of three triplets. A gifted student he started as a Miller, but he got bored and became a Masseuse. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Masseuse, and he later adopted a second son.

Motivation: Further expansion of business; and to be a miller again

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Masseuse

Voice: Soft and melodious

Attributes [hide]

Geoffrey Shirley, Male Human Rogue 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Tim Barclay, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He usually wears his grey robe and has his nunchaku always slung over his shoulder. He has styled his brown hair well, parting it to the left. He has amber eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and he is wracked by social anxiety

Flaws: Shy, Fearful, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Cartwright

Voice: Creaky witch voice

Attributes [hide]

Tim Barclay, Male Human Rogue 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)13 (+1) 15 (+2)14 (+2) 15 (+2)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee -2 / 1d8-4, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Golden yellow topaz (200 gp). Moss agate (13 gp). Jade (160 gp).


Social Check DCs


Gerald Morley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. His black hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Money/treasure; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Impulsive, Secretive. Bonds: Rich, Religious. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Gerald Morley, Male Human Bard 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 24000 sp. Tiger eye turquoise (10 gp). 1 Minor magic item.


Social Check DCs


Percival Van Es, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear violet clothing when he does not wear armor. His blonde hair is matted, messy, and big. His eyes are green and he is always smoking a pipe.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: Sabotage a competitor; and he feels threatened by others

Ideals: Justice, Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Glassblower

Voice: Speaks through clenched teeth

Attributes [hide]

Percival Van Es, Male Human Aristocrat 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)7 (-2) 9 (-1)11 (+0)
Skills Deception +3, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Bertram Dalton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of quarterstaffs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his silver hair. His brown unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his sister before him, after school he went straight into learning to become a Barkeep. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Bertram Dalton, Male Human Cleric 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)7 (-2) 6 (-2)10 (+0)
Skills Medicine +0, Sleight of Hand +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs

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