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NPC Generator

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Advanced [show]


Ralf Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a robe, a symbol of magic around his neck, and a hammer on his belt. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting, Passionate, Philantrophist. Flaws: Ugly. Bonds: Military. Occupation: Server

Voice: Can't modulate volume

Attributes [hide]

Ralf Dumph, Male Human Adept 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)18 (+4) 13 (+1)10 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Druidic, Dwarven, Goblin, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Don Myerscough, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is short and golden. His face is scarred and worn.

Personality: This man loves painting and to teach people painting more than just about anything. As long as the job gets done he does not care how it got done.

History: Don was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered painting. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Spy

Voice: Smoker's lung

Attributes [hide]

Don Myerscough, Male Human Cleric 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 7 (-2)13 (+1) 12 (+1)10 (+0)
Skills Athletics +0, Intimidation +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1700 sp.


Social Check DCs


Reynard Barlow, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. His silver hair is smooth and relatively long. He has several tiny ruby earrings on each ear.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He is the product a well kept family trust fund and as such has never really known need. Over the years he perfected his riding and shooting skills. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Bonds: Immigrant, Rich, Adventurer, Enemies, Nature. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Reynard Barlow, Male Human Monk 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)9 (-1) 12 (+1)12 (+1)
Skills Animal Handling +3, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Peridot (30 gp). Amber (70 gp). Black pearl (300 gp).


Social Check DCs


Conrad Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is braided into rings. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Conrad was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Military. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Conrad Cromwell, Male Human Sorcerer 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)10 (+0) 9 (-1)12 (+1)
Skills Animal Handling +2, Athletics +6
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 100 gp. Aquamarine (1400 gp). Deep blue spinel (1400 gp). Fire opal (1000 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Stanley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. His chestnut hair, when down, is lengthy. His skin is flawless and his violet eyes scan people very quickly.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great joy in being the best Mortician in town.

History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Antagonistic. Bonds: Slave, Attractive, Job, Poor. Occupation: Mortician

Voice: pre-pubescent

Attributes [hide]

Theobald Stanley, Male Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)8 (-1) 12 (+1)11 (+0)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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