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NPC Generator

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Advanced [show]


Gerald Ramsay, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with tan pants. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His eyes are green.

Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of southern immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the south

Ideals: Entrepeneur, Optimist. Flaws: Shy, PTSD. Bonds: Immigrant. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Gerald Ramsay, Male Human Paladin 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)6 (-2) 15 (+2)15 (+2)
Skills Insight +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp.


Social Check DCs


Bertram Hackney, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, marred by sweets. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also is a firm believer in the manly ideal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Meet up once more with his childhood friend; and to prove his worth to the world

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich, Has a crush, Adventurer. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Hackney, Male Human Aristocrat 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)17 (+3) 11 (+0)16 (+3)
Skills Arcana +5, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Orc
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 50 pp.


Social Check DCs


Gerald Tindall, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. His head has been shaved. He has brown eyes and a green hat with a grey feather.

Personality: He likes to make people angry or surprised. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic, Hedonist. Occupation: Marshal

Voice: Smooth and feminine

Attributes [hide]

Gerald Tindall, Male Human Rogue 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)11 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Odo Blythe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tight fitting brown shirt and pants and is in decent physical shape. He has moderate length red hair. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He is obsessed with his god.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents enrolled him in a Rogue school at a young age so that he could practice his arcane talents. He has worked as a Bowyer like his mother before him.

Motivation: He is wracked by social anxiety; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Religious, Job. Occupation: Bowyer

Voice: Sensual and smooth

Attributes [hide]

Odo Blythe, Male Human Rogue 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)9 (-1) 10 (+0)7 (-2)
Skills Nature +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Reynard Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears a violet collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He carries a battered longbow and tarnished glaive as well. His hair is golden and very short. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Fortune-teller. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting. Flaws: Impulsive, Fearful. Bonds: Job, Mentor. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Reynard Wedgwood, Male Human Adept 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)12 (+1) 10 (+0)17 (+3)
Skills Persuasion +6, Survival +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp.


Social Check DCs

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