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NPC Generator

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Advanced [show]


Conrad Wharton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. His white hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Conrad is combative with any and all who dare try his patience in the slightest.

History: Conrad lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family; and regain custody of his daughter

Ideals: Persistence, Justice, Entrepeneur. Bonds: Poor, Attractive, Family. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Conrad Wharton, Male Human Wizard 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)8 (-1) 13 (+1)15 (+2)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Gomory Abram, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a very tight haircut. His eyes, though not visible through his cowl, are blue.

Personality: He snorts whenever he laughs or is feeling confident. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gomory hails from a village terrorized by goblins. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gomory took refuge in the large cave and found the beat up greataxe and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Athletic, Philantrophist. Bonds: Adventurer, Enemies, Nature. Occupation: Baker

Voice: Switch between two voices

Attributes [hide]

Gomory Abram, Male Human Bard 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 9 (-1)10 (+0)
Skills Athletics +5, Medicine +2
Senses Passive Perception 9
Languages Common, Auran, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 200 gp. Rich purple corundum (1000 gp). Fiery yellow corundum (1000 gp). Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Gresham, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a black coat. He is muscular with a powerful set of arms. He wears a small hat to cover his moderate length golden hair. His face is scarred and worn.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He works hard and plays hard.

History: He was born in a small mountains village. A freak accident while working with his Engraver mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Ideals: Passionate. Flaws: Ugly, Hedonist, Disease. Bonds: Nature. Occupation: Courier

Voice: Jittery and nervous

Attributes [hide]

Kyle Gresham, Male Human Druid 8
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)14 (+2) 6 (-2)17 (+3)
Skills Acrobatics +6, Insight +1
Senses Passive Perception 8
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 gp.


Social Check DCs


Randal Shelly, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet collared shirt and red pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His auburn hair and beard is wavy and long. His blue eyes dart from person to person to random spaces in the air.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Randal lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Randal took refuge in the large cave and found the beat up nunchaku and armor he uses now. He became a Locksmith soon after.

Motivation: Wants his loneliness to end; and further expansion of business

Flaws: Secretive. Bonds: Family, Nature, Job, Has a crush. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Randal Shelly, Male Human Warrior 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 62 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)6 (-2) 17 (+3)13 (+1)
Skills Animal Handling +6, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


John Shirley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a hunchback. His auburn hair has been sun bleached extensively. His eyes are likewise green.

Personality: He is extraordinarily eccentric. He is afraid of women and trembles around them

History: John hails from a village terrorized by brigands. In his 16th year, his parents were killed by a brigands raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and revenge

Flaws: Ugly, Insane, Shy. Bonds: Poor, Enemies. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

John Shirley, Male Human Aristocrat 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)17 (+3) 8 (-1)10 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2300 sp.


Social Check DCs

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