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Advanced [show]


Clerebold Benson, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears clothing that is held on in multiple layers but all of it is in poor condition, and a wedding ring on his left hand. He has dyed his greying white hair a little too much giving a sharp white color. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Clerebold was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Shy. Bonds: Poor, In love, Attractive, Job. Occupation: Mercenary

Voice: Dutch accent

Attributes [hide]

Clerebold Benson, Male Human Ranger 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)4 (-3) 16 (+3)9 (-1)
Skills Nature +0, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 110 pp. 1 Minor magic item.


Social Check DCs


Gilbert Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. His blonde hair is braided into rings. He has a tattooed face.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He takes great joy in being the best Armorer in town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Gilbert never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Someone believes him a fraud; and regain custody of his daughter

Ideals: Gifted. Bonds: Enemies, Job, In love, Family. Occupation: Armorer

Voice: Middle-eastern accent

Attributes [hide]

Gilbert Lindsay, Male Human Bard 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)12 (+1) 16 (+3)15 (+2)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Just what you see.


Social Check DCs


Shane Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He wears his golden hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Shane would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich northern family. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Disciplined, Logical. Bonds: Attractive, Military, Rich, Adventurer. Occupation: Detective

Voice: Relaxed voice

Attributes [hide]

Shane Ainsworth, Male Human Monk 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 14 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)14 (+2) 10 (+0)13 (+1)
Skills History +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Ignan, Draconic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Godfrey Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His silver hair is slicked back into a classic pompadour. He has several tiny opal earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is skeptical of what others tell him and is slow to trust.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he is greedy

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Rich, Nature, Adventurer. Occupation: Armorer

Voice: Speaks with a cold

Attributes [hide]

Godfrey Copeland, Male Human Barbarian 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 55 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)15 (+2) 9 (-1)13 (+1)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Sylvan, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. Golden yellow topaz (400 gp). Smoky quartz (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Marley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his father.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Joker, Entrepeneur. Bonds: Attractive, Religious. Occupation: Courier

Voice: Soft and mumbly

Attributes [hide]

William Marley, Male Human Wizard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)11 (+0) 8 (-1)11 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 4 Thunderstones. 5 Acid flasks. 5 Acid flasks.


Social Check DCs

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