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NPC Generator

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Advanced [show]


Balimaar Blankley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears grey leather gloves, a grey jacket, and tight pants. He wears his red hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the south, but his parents moved at a very young age to the north. Cursed with vampirism at a very young age, Balimaar has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Immigrant. Occupation: Merchant

Voice: Spits words with contempt

Attributes [hide]

Balimaar Blankley, Male Human Warrior 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 15 (+2)16 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Patrick Churchill, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a whip. His Stetson hat is riddled with cuts and holes. He has hazel eyes.

Personality: He is calm most of the time but flees social interaction. He is skeptical of what others tell him and is slow to trust.

History: He is a Jackalwere in disguise. From there he went from mercenary job to mercenary job. During his travels, Patrick and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Patrick discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Patrick fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Flaws: Ugly, Shy, Disease. Bonds: Adventurer. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Patrick Churchill, Male Human Rogue 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 33000 sp. 1 Masterwork Musical instrument. 1 Hourglass.


Social Check DCs


Solomon Springfield, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, tan cloak. His silver hair is still thick. He has gleaming, smiling hazel eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is skeptical of what others tell him and is slow to trust.

History: He was born the only child of a wealthy merchant. In his 13th year, his parents were killed by a drow raid, leaving Solomon alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Enemies. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Solomon Springfield, Male Human Warrior 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 11 (+0)17 (+3)
Skills Perception +2, Stealth +5
Senses Passive Perception 15
Languages Common, Abyssal, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Everburning torch. 2 Thunderstones. 1 Everburning torch.


Social Check DCs


Dean Abram, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His red hair is cut short with large spiked bangs in the front. This gray eyed westerner is not easily forgotten.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Animals are drawn to him, and he is able to talk to them.

History: Dean was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Healer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dean Abram, Male Human Aristocrat 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)14 (+2) 17 (+3)15 (+2)
Skills Intimidation +4, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Odo Conway, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears a green broad hat and green clothes, and his gloved hand is found clutching a axe. He has styled his white hair well, parting it to the left. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Humans. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's since become an addict/alcoholic.

Motivation: To end his boredom; and he would like to get married and retire

Flaws: Antagonistic, Mundane, Addict. Bonds: Slave, Has a crush. Occupation: Seamstress

Voice: Forgets to breathe while speaking

Attributes [hide]

Odo Conway, Male Human Wizard 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 44 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)16 (+3) 13 (+1)16 (+3)
Skills Perception +4, Performance +6
Senses Passive Perception 16
Languages Common, Terran, Druidic, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 40000 cp. Deep blue spinel (1400 gp). Jasper (30 gp). 1 Minor magic item.


Social Check DCs

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