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Advanced [show]


Justin Darlington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears green trousers with white and brown striped suspenders. He wears various colorful collared shirts. He keeps his silver hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his mother was called into army service. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Insomniac, Antagonistic. Bonds: Military, Enemies. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Justin Darlington, Male Human Monk 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 9 (-1)14 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Coombs, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His silver hair is braided into rings. He has a dull look in his brown eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Guy took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Human compassion; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Adventurer, Nature. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Guy Coombs, Male Human Fighter 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)16 (+3) 9 (-1)10 (+0)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnoll, Draconic, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Chad Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow broad hat and yellow clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. His skin is flawless and his blue eyes scan people very quickly.

Personality: Abrasive and pushy, he has a hard time making friends. Flattery will make him almost putty in your hands.

History: Born in the east his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Flaws: Antagonistic, Selfish. Bonds: Attractive, Adventurer, Poor, In love. Occupation: Servant

Voice: Shortens vowels

Attributes [hide]

Chad Gracey, Male Human Rogue 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)13 (+1) 13 (+1)10 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Sard (20 gp). Azurite (8 gp). Pink pearl (80 gp). Citrine (20 gp). 1 Minor magic item.


Social Check DCs


Cory Lincoln, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears long strands of emerald and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.

History: Cory was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He ran away from his former home and has been making his living as a Tailor for the past few years.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Insane. Bonds: Rich, Religious, Job. Occupation: Tailor

Voice: Mousy voice

Attributes [hide]

Cory Lincoln, Male Human Adept 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)16 (+3) 13 (+1)9 (-1)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 11
Languages Common, Orc, Druidic, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 300 gp. Aquamarine (1000 gp). Red spinel (80 gp). 1 Bullseye lantern. 1 Crowbar. 1 Superior lock.


Social Check DCs


Richard Blakely, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears a yellow collared shirt and white pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He wears a top hat to hide his balding. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A true patriot, Richard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 8 years.

Motivation: To find somewhere to settle down; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Mundane. Bonds: Military, Nature, Job. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Richard Blakely, Male Human Warlock 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 400 gp. 2 Acid flasks.


Social Check DCs

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