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NPC Generator

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Advanced [show]


Theodoric Benson, Male Human [Permalink]

Personal [hide]

Description: This man wears black painted combat armor at almost all times, and sports empty pouches on his belt. He has a very tight haircut. His eyes are amber and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Engraver for hire.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult.

Ideals: Logical. Bonds: Attractive, Military, Job. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Theodoric Benson, Male Human Monk 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)10 (+0) 11 (+0)15 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Charles Trollope, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. His black hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: This man loves painting and to teach people painting more than just about anything. He plays an instrument quite well.

History: Charles lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To end his boredom; and to reunite with his absent mother

Ideals: Artistic, Fighting. Flaws: Mundane. Bonds: Family. Occupation: Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Charles Trollope, Male Human Commoner 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. 3 Tanglefoot bags. 2 Thunderstones. 4 Smokesticks.


Social Check DCs


Arnold Westcott, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. Beneath his clothing is a huge mess of scar tissue. He wears his brown hair down. His gray eyes have a joyful gleam in them most of the time.

Personality: Abrasive and pushy, he has a hard time making friends. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a slaver, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He inherited the family business which he has now maintained for 11 years.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Slave, Mentor, Job. Occupation: Barkeep

Voice: Russian accent

Attributes [hide]

Arnold Westcott, Male Human Commoner 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Investigation +3, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Shane Westbrook, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears baggy brown pantaloons and a blue scarf, and is pretty ugly. His moppish blonde hair is in a traditional bowl cut. His thin eyebrows rest above his beady gray eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Shy. Bonds: Family. Occupation: Ploughman

Voice: Speaks with a cold

Attributes [hide]

Shane Westbrook, Male Human Warrior 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 36 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)13 (+1) 14 (+2)10 (+0)
Skills Deception +3, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


John Berkeley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in black turtlenecks beneath a yellow coat with tan slacks. His hair is greying and his face has many wrinkles. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.

Motivation: He wants to get laid; and wants a kiss

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Has a crush. Occupation: Knight

Voice: Whispers

Attributes [hide]

John Berkeley, Male Human Monk 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)5 (-3) 14 (+2)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs

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