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NPC Generator

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Advanced [show]


Miles Roscoe, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length red hair. He is baby faced.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Miles took refuge in the ruined castle and found the beat up sickle and armor he uses now. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His religion dominates his actions; and a deep hatred of goblins

Ideals: Professionalism. Bonds: Enemies, Poor, Nature, Religious. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Miles Roscoe, Male Human Commoner 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)11 (+0) 8 (-1)14 (+2)
Skills Athletics +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 400 gp. 3 Holy water. 1 Thunderstones. 3 Acid flasks. 2 Tanglefoot bags.


Social Check DCs


Anthony Clive, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in grey turtlenecks beneath a black coat with violet slacks. His tied-back hair is golden. His brown eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Marshal, his mother struggled to pay the bills. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Anthony Clive, Male Human Warlock 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)15 (+2) 13 (+1)11 (+0)
Skills Investigation +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll, Ignan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 100 gp. Banded agate (15 gp). Chalcedony (20 gp). Tiger eye turquoise (15 gp). Moss agate (15 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Stanton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears baggy grey pantaloons and a brown scarf. His white hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Geoffrey was raised in a hard working conservative environment. Through the years after Geoffrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Geoffrey's father didn't care for him much, and the feeling was mutual. He became a Crown-heir soon after.

Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Athletic, Philantrophist. Flaws: Fearful, Antagonistic. Bonds: Job. Occupation: Crown-heir

Voice: Middle-eastern accent

Attributes [hide]

Geoffrey Stanton, Male Human Paladin 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)12 (+1) 14 (+2)8 (-1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. Pink pearl (150 gp). Brown-green garnet (150 gp). Emerald (700 gp). Silver pearl (150 gp). 1 Minor magic item.


Social Check DCs


Hugh Adley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tight fitting brown shirt and pants. He wears a deerstalker hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a xeno-phobe, disliking non-Humans.

History: Hugh was born in the south. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Human compassion.

Ideals: Persistence. Flaws: Shy, Racist. Bonds: Attractive. Occupation: Scribe

Voice: Deep voice with rolling R's

Attributes [hide]

Hugh Adley, Male Human Warlock 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)18 (+4) 15 (+2)10 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Halfling, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14322000000

Possessions: 16000 sp. Moss agate (12 gp). White opal (1200 gp). Chalcedony (50 gp). Alexandrite (400 gp).


Social Check DCs


Dustin Colton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is long and red with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Dustin studied abroad. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Passionate, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Mason

Voice: Old Prospector

Attributes [hide]

Dustin Colton, Male Human Druid 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)10 (+0) 14 (+2)9 (-1)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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