Hunter Woods, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His brown hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Money/treasure; and to settle down with his crush
Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Immigrant, Has a crush, Rich. Occupation: Spice Merchant
Voice: German accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1200 sp. Emerald (800 gp). Obsidian (16 gp).
Trey Barclay, Male Human [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his monstrous two handed axe always slung over his shoulder. He has shaved his head bald. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Trey lived on a farm with his mother, near the main road leading to a nearby town. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his absent mother; and expand his business
Flaws: Ugly, Terse. Bonds: Job, Family, Adventurer. Occupation: Apothecary
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
Possessions: 1 Minor magic item.
Roger Windsor, Male Human [Permalink]
Personal [hide]
Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. He has a small bristly mustache and wavy white hair. His gray unseeing eyes seem to look past you.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Disease, Shy. Bonds: Nature, Slave. Occupation: Sailor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 8 (-1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 gp. Aquamarine (900 gp). Aquamarine (900 gp). Zircon (60 gp). Banded agate (5 gp).
Kyle Hadlee, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a simple violet robe with tan stripes complete with hood. His hair is blonde and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a hateful person. He taunts others and blames them for his problems. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His necromantic abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's attracted to the PC; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Roofer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Ignan, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 100 gp. Brown-green garnet (80 gp).
Heward Fulton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He prefers to wear flannel. His head has been shaved. This green eyed westerner is not easily forgotten.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He misses his home and complains about the freezing weather, even in summer.
History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Sabotage a competitor.
Flaws: Ugly, Emotional, Disease. Bonds: Immigrant, Job. Occupation: Dyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp. Jet (50 gp). 1 Silk rope.
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Their contribution stands as a beacon of hope for all adventurers!