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NPC Generator

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Advanced [show]


Anthony Wordsworth, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green deerstalker hat and green clothes. He has a long golden beard with little hanging trinkets. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is almost excessively polite to everyone, even when angry. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Immigrant, In love. Occupation: Barkeep

Voice: French accent

Attributes [hide]

Anthony Wordsworth, Male Human Commoner 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)8 (-1) 11 (+0)18 (+4)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Silver pearl (80 gp). Silver pearl (80 gp). Hematite (6 gp).


Social Check DCs


Theobald Tinley, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He wears a worn and beaten armor. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful wizard made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Mentor. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Theobald Tinley, Male Human Adept 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Insight +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 30000 cp.


Social Check DCs


Norman Tinley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. He sports a long golden beard, and similarly colored long hair. He is baby faced.

Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.

History: Born in the east to a Fortune-teller, Norman learned a great deal about his father's area of expertise. He was taken as a slave by a traveling circus and forced to perform He inherited the family business which he has now maintained for 7 years.

Motivation: To end his boredom; and sabotage a competitor

Flaws: Antagonistic, Impulsive, Mundane. Bonds: Job, Slave. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

Norman Tinley, Male Human Adept 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 17 (+3)18 (+4)
Skills Stealth +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Kenley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He is physically well-built. His hair is long and white with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. This gray eyed westerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: To clean up the streets; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Antagonistic. Bonds: Attractive, Slave, Enemies, Guardian. Occupation: Glassblower

Voice: Irish accent

Attributes [hide]

Gunter Kenley, Male Human Commoner 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)12 (+1) 16 (+3)14 (+2)
Skills Religion +4, Stealth +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1000 gp. Blue star sapphire (1400 gp). Red-brown spinel (110 gp). Aquamarine (700 gp). Smoky quartz (40 gp).


Social Check DCs


Drogo Moreno, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He has a slight overbite and is overall scrawny. He sports a long brown beard, and similarly colored long hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Drogo Moreno, Male Human Paladin 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)9 (-1) 10 (+0)11 (+0)
Skills Religion +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 600 gp.


Social Check DCs

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