Rolf Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears a tight fitting blue shirt and pants. He has a hunchback. His black hair is still thick. He wears crescent spectacles with a black brim.
Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a plains tribe. He helped his mother out around the business and became quite the natural. He's also a talented Merchant, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Cartwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Wymar Alton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Wymar hails from a village terrorized by illithids. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Enemies. Occupation: Detective
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ralf Brandon, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he very much looks the part of a Dyer. With bright white hair and a scraggly beard. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Ralf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Adventurer, but he got bored and became a Dyer. He has worked as a Dyer like his mother before him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Persistence, Logical. Flaws: Hedonist, Insane. Bonds: Job. Occupation: Dyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Infernal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Diggory Hale, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He carries with him a set of scythes on his belt, each one with a amber on the hilt. He wears his hair in dreadlocks. His gray eyes peer out from beneath his small green hat.
Personality: Stoic and calm, he prefers to meditate than take action. He cannot resist a sob story and will often dote over anyone who has one.
History: Diggory lived on a farm with his father, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He now spends his time doing works of charity.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother
Ideals: Fighting, Disciplined, Philantrophist. Bonds: Family, Immigrant. Occupation: Farmer
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 600 gp. Chrysoberyl (100 gp). Emerald (700 gp). Red spinel (100 gp). Amethyst (100 gp).
Simon Clifton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his white hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is business-like. He takes instructions and follows them to the letter. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Simon was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality.
Ideals: Professionalism, Justice. Flaws: Ugly, Disease. Bonds: Military. Occupation: Stableman
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 24 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 1400 gp.
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