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NPC Generator

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Advanced [show]


Wymar Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey Stetson hat and grey clothes. He carries a battered hand crossbow and tarnished sword as well. His chestnut hair is thinning but still full. He has a dull look in his green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he desires power and/or immortality

Ideals: Fighting, Justice. Flaws: Depressed, Disease. Bonds: Adventurer, Enemies. Occupation: Painter

Voice: Ums and uhs a lot

Attributes [hide]

Wymar Allerton, Male Human Barbarian 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)16 (+3) 16 (+3)13 (+1)
Skills Insight +5, Stealth +5
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Anselm Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. His brown hair is drawn into a tight pony tail with a cross scrunchie. His hazel eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Anselm has worked very hard to control his curse. He left for the south, certain he would find work there.

Motivation: He is wracked by social anxiety.

Ideals: Opinionated. Flaws: Fearful, Disease. Bonds: Immigrant. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Anselm Sutherland, Male Human Warrior 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)8 (-1) 11 (+0)14 (+2)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 28000 cp.


Social Check DCs


Lance Barton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His blonde hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invites people to come help in his community garden.

History: Lance was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has since lost track of the people in his past.

Motivation: To unite with his brother.

Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Selfish. Bonds: Family. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Lance Barton, Male Human Adept 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 sp.


Social Check DCs


Gerard Nash, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He speaks before he thinks and is too direct. He is an amazing painter.

History: He was born several months after his mother was called into army service. In his 16th year, his parents were killed by a dire rats raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Military, Enemies. Occupation: Masseuse

Voice: Smooth and feminine

Attributes [hide]

Gerard Nash, Male Human Bard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)11 (+0) 9 (-1)13 (+1)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 gp.


Social Check DCs


Theodoric Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown shirt with thin black vertical stripes and blue pants. With bright blonde hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Theodoric enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Revenge; and a deep hatred of goblins

Flaws: Selfish, Hedonist. Bonds: Attractive, Religious, Enemies. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theodoric Kitchur, Male Human Monk 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)9 (-1) 12 (+1)16 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 sp.


Social Check DCs

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