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NPC Generator

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Gerald Barton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is typically in his Armorer uniform. His hair is brown and very short. His eyes are green and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He was granted divine powers by his dying brother.

Motivation: To be a Layabout again.

Ideals: Gifted. Flaws: Ugly, Hedonist, Impulsive. Bonds: Job. Occupation: Armorer

Voice: Draws out vowels

Attributes [hide]

Gerald Barton, Male Human Ranger 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 10 (+0)17 (+3)
Skills Nature +3, Stealth +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Heward Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. He has done his best to style his silver hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a architect and was forced into it by his family

Ideals: Pacifist. Bonds: Attractive, Job, Slave, Family. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Heward Spaulding, Male Human Warrior 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)17 (+3) 11 (+0)16 (+3)
Skills Arcana +5, Athletics +2
Senses Passive Perception 10
Languages Common, Terran, Gnoll, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 32000 sp. Freshwater pearl (12 gp). Rose (40 gp). 1 Minor magic item.


Social Check DCs


Anselm Webley, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of crossbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His long brown hair reaches down to his waist. His eyes are violet and beady.

Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Ugly. Occupation: Sailor

Voice: Prounounces S like Z

Attributes [hide]

Anselm Webley, Male Human Warrior 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 7 (-2)13 (+1)
Skills History +4, Nature +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Richard Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Richard studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He struck the Gardener job and began his own company from there.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Gifted. Bonds: Attractive, Job, Family. Occupation: Gardener

Voice: Ums and uhs a lot

Attributes [hide]

Richard Beitz, Male Human Warrior 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 67 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Religion +4, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Anselm Barney, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a wide-brimmed hat to cover his moderate length blonde hair. His eyes are likewise blue.

Personality: A deeply religious man he believes everything happens for a reason. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he seems to be bored by most things

Ideals: Entrepeneur. Flaws: Selfish, Mundane. Bonds: Religious, Job. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Barney, Male Human Bard 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 14 (+2)7 (-2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 18000 sp.


Social Check DCs

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