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NPC Generator

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Advanced [show]


Drogo Home, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He sports white clothing, slightly heavier than average wear. He wears a colorful flower in his golden hair. He has several tiny sapphire earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Home, Male Human Sorcerer 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)13 (+1) 11 (+0)17 (+3)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp.


Social Check DCs


Bertram Walpole, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has black hair. His face is covered beneath a completely black helmet.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.

Motivation: Doesn't want to be a Barkeep and was forced into it by his family; and revenge

Ideals: Extrovert. Flaws: Addict. Bonds: Family, Religious, Enemies. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Walpole, Male Human Expert 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)16 (+3) 7 (-2)10 (+0)
Skills Perception +1, Stealth +5
Senses Passive Perception 15
Languages Common, Aquan, Infernal, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Astley, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears skinny pants and wears a black and white robe with the hood down. He wears a top hat to hide his balding. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Professionalism. Flaws: Hedonist. Bonds: Attractive, Adventurer, Job. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gilbert Astley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)15 (+2) 10 (+0)9 (-1)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Average lock.


Social Check DCs


Kyle Morley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with feathered hat. His hair is greying and his face has many wrinkles. His eyes are brown and beady.

Personality: He dislikes all the random violence that takes place in the south. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others; and he is currently in port desperately looking for someone to get him out

Ideals: Pacifist. Flaws: Ugly, Fearful. Bonds: Rich, Slave. Occupation: Baker

Voice: Shortens vowels

Attributes [hide]

Kyle Morley, Male Human Barbarian 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Wymar Sharps, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he usually wears his black robe and has his mace always slung over his shoulder. His red hair is drawn into a tight pony tail with a card scrunchie. His amber eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the south, certain he would find work there.

Motivation: Wants his loneliness to end; and wants a kiss

Flaws: Shy, Insomniac. Bonds: Rich, Immigrant, Has a crush. Occupation: Cook

Voice: pre-pubescent

Attributes [hide]

Wymar Sharps, Male Human Expert 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)16 (+3) 15 (+2)11 (+0)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: Jet (100 gp).


Social Check DCs

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