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NPC Generator

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Advanced [show]


Peter Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is cut close to his head. His skin is flawless and his gray eyes scan people very quickly.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot resist a sob story and will often dote over anyone who has one.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things.

Ideals: Athletic, Philantrophist. Flaws: Mundane, Insane. Bonds: Attractive, Nature. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Peter Brandon, Male Human Paladin 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Arcana +4, Deception +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Ernest Hayden, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears yellow leather gloves, a yellow jacket, and tight pants. His golden hair is cut jaggedly and amateurishly. He has violet eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Ernest hails from a village terrorized by dire rats. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and a deep hatred of dire rats

Ideals: Disciplined. Bonds: Adventurer, Enemies, Attractive, Job. Occupation: Apothecary

Voice: Tuts and clicks tongue

Attributes [hide]

Ernest Hayden, Male Human Barbarian 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)7 (-2) 10 (+0)12 (+1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Amethyst (100 gp). Eye agate (13 gp). Moonstone (70 gp).


Social Check DCs


Adam Heiser, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and tends to wear a tan poncho over his likewise colored trousers and shirt. He wears a wide-brimmed hat to cover his moderate length golden hair. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his mother. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His relatives are trying to arrange a marriage; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism, Fighting. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Weaver

Voice: Whispers

Attributes [hide]

Adam Heiser, Male Human Expert 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)12 (+1) 11 (+0)8 (-1)
Skills Deception +2, History +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: Gold and topaz bottle stopper cork (1100 gp).


Social Check DCs


Anthony Byron, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His white hair is lengthy and is close to two feet long. His green eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is an amazing painter.

History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Anthony was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants nothing more than to rejoin the army

Ideals: Athletic, Passionate, Gifted. Bonds: Poor, Military, Enemies. Occupation: Cartwright

Voice: Rolls R's

Attributes [hide]

Anthony Byron, Male Human Commoner 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 11
Languages Common, Infernal, Orc, Gnome
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. Aquamarine (800 gp). Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Roscoe, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length red hair. He is baby faced.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Miles took refuge in the ruined castle and found the beat up sickle and armor he uses now. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His religion dominates his actions; and a deep hatred of goblins

Ideals: Professionalism. Bonds: Enemies, Poor, Nature, Religious. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Miles Roscoe, Male Human Commoner 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)11 (+0) 8 (-1)14 (+2)
Skills Athletics +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 400 gp. 3 Holy water. 1 Thunderstones. 3 Acid flasks. 2 Tanglefoot bags.


Social Check DCs

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