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NPC Generator

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Advanced [show]


Robert Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a pastel tunic with grey highlights, and long blue pants that bunch up around his shoes. His tied-back hair is auburn. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born several months after his father was called into army service. Like his father and his sister before him, after school he went straight into learning to become a Spy. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion; and wants to work out more often

Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Military, Rich, Family. Occupation: Spy

Voice: Boston accent

Attributes [hide]

Robert Dumph, Male Human Monk 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Geoffrey Blankley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a lot of dark rich colors, with gold accents. His hair is black and curly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Geoffrey wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born blind and as such lacked many opportunities for work. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.

Motivation: To reunite with his absent father; and regain custody of his daughter

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Family, Nature. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Geoffrey Blankley, Male Human Barbarian 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 18 (+4)5 (-3) 11 (+0)7 (-2)
Skills Acrobatics +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Gilbert Sherwood, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. His violet eyes dart from person to person to random spaces in the air.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with a lost civilization.

History: Sold as a small child to a brothel owner, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark

Flaws: Shy. Bonds: Attractive, Adventurer, Mentor, Nature, Family. Occupation: Bellfounder

Voice: Italian accent

Attributes [hide]

Gilbert Sherwood, Male Human Aristocrat 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 12 (+1)6 (-2)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Odo Burton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His white hair is drawn into a tight pony tail with a rose scrunchie. His eyes are gray and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Shoemaker business at a young age. He dropped out of school before completing his studies. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bellfounder. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Logical. Flaws: Ugly. Bonds: Job, Has a crush, Family. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Odo Burton, Male Human Druid 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 23 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 1600 gp. Tiger eye turquoise (13 gp). Rose (70 gp). Deep blue spinel (1500 gp). Red garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Rowley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. His long brown hair reaches down to his waist. He is baby faced.

Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has all his life been fascinated with painting.

History: He was born a particularly ugly child, much to the horror of his parents. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To pay off his debts; and he wants to meet his childhood hero

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Rich, Adventurer, Debt. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Diggory Rowley, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 15 (+2)16 (+3)
Skills Performance +5, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs

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