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Advanced [show]


Anselm Chester, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Flattery will make him almost putty in your hands.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to protect his home

Flaws: Insomniac, Selfish. Bonds: Guardian, Religious, Mentor. Occupation: Ploughman

Voice: Smooth and feminine

Attributes [hide]

Anselm Chester, Male Human Rogue 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)16 (+3) 14 (+2)17 (+3)
Skills Athletics +4, Performance +6
Senses Passive Perception 12
Languages Common, Halfling, Terran, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +6

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Law, Male Human [Permalink]

Personal [hide]

Description: A 5'2" northern man, he prefers to wear flannel. His long blonde hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is mildly Human supremacist, though he does not identify as such. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Cory never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is currently in port desperately looking for someone to get him out; and wishes to resurrect an old love

Flaws: Racist. Bonds: Religious, Poor, In love, Slave. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Cory Law, Male Human Cleric 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying golden hair a little too much giving a sharp golden color. His blue eyes are passionate and lively.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Layabout, but he got bored and became a Butcher. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He seems to be bored by most things; and money/treasure

Ideals: Gifted, Persistence. Flaws: Mundane. Bonds: Rich, Attractive, Job. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Bertram Hadleigh, Male Human Wizard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Athletics +4, History +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2100 sp.


Social Check DCs


Wymar Kenley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear blue pants and tee shirts. His white hair is styled in orderly dreadlocks. His hazel eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Emotional. Bonds: Religious, Adventurer, Job, Enemies. Occupation: Healer

Voice: Smoker's lung

Attributes [hide]

Wymar Kenley, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 8 (-1)12 (+1) 14 (+2)11 (+0)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs


Gerald Bradly, Male Human [Permalink]

Personal [hide]

Description: He typically wears red cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His long chestnut hair reaches down to his waist. His thin eyebrows rest above his beady amber eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with a lost civilization.

History: He was born in the north. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Immigrant, Military. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Gerald Bradly, Male Human Cleric 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)13 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. Fire opal (600 gp). 1 Breastplate.


Social Check DCs

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