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NPC Generator

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Advanced [show]


Godfrey Nash, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a custom-built plate barding that's adorned with white lining and desert motifs. His black hair is slicked back into a classic pompadour. His eyes are brown and catlike.

Personality: Godfrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born into a rich family. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Artistic. Bonds: Family, Rich, Adventurer. Occupation: Weaver

Voice: Old thin voice

Attributes [hide]

Godfrey Nash, Male Human Fighter 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. 1 Backpack.


Social Check DCs


Aldous Gentry, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Adventurer does. His white hair is braided into rings. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the south. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Adventurer and found it very stressful. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Athletic, Pacifist, Joker. Bonds: Job, Family. Occupation: Adventurer

Voice: Aggressive tone

Attributes [hide]

Aldous Gentry, Male Human Cleric 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)15 (+2) 12 (+1)16 (+3)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Arnold Elton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long black beard with little hanging trinkets. This brown eyed easterner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: He is a bit of a kleptomaniac; and he's repulsed by the pc

Ideals: Opinionated. Flaws: Antagonistic, Disease, PTSD. Bonds: Attractive. Occupation: Barber

Voice: Speaks through clenched teeth

Attributes [hide]

Arnold Elton, Male Human Expert 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 1 Bullseye lantern. 1 Hourglass. 1 Silver holy symbol. 1 Healer’s kit.


Social Check DCs


Diggory Alston, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His whole body is exceptionally muscular. He keeps his silver hair in a pixie cut. He is baby faced.

Personality: Diggory wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He invites people to come help in his community garden.

History: The child of southern immigrants he idolized his mother. From there he went from mercenary job to mercenary job. He became a Gardener soon after.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Philantrophist. Bonds: Immigrant, Adventurer, Job, Military. Occupation: Gardener

Voice: Thin and wheezing

Attributes [hide]

Diggory Alston, Male Human Druid 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 14 (+2)15 (+2)
Skills Athletics +1, Intimidation +4
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. Violet garnet (900 gp). Violet garnet (900 gp).


Social Check DCs


Gunter Langdon, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is thinning but still full. He has several tiny jet earrings on each ear.

Personality: He has always had a great fascination with Human culture. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Money/treasure; and a strong sense of loyalty to human people

Flaws: Racist, Secretive. Bonds: Attractive, Rich. Occupation: Bellfounder

Voice: Uses lots of figures of speech

Attributes [hide]

Gunter Langdon, Male Human Warrior 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 58 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Insight +3, Nature +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 130 pp.


Social Check DCs

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