Raymond Merton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is dressed in a clean tan cloak covering his clean studded leather. His hair is long and golden with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He receives visions of the future at random moments
History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.
Motivation: He loathes his own lifestyle; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Addict, Shy. Bonds: Poor. Occupation: Brewer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 700 gp. Star rose quartz (70 gp).
Hunter Leighton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and green handkerchief worn on his right side. He is physically well-built. He is bald on top and has large brown tufts of hair around his ears. His brown eyes are passionate and lively.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Roofer, but he was a colossal failure. He hasn't been sleeping well lately.
Motivation: Revenge; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Military, Job, Enemies. Occupation: Laborer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Elven, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 26000 sp. Brown-green garnet (50 gp).
Aldous Cason, Male Human [Permalink]
Personal [hide]
Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. His red hair is lengthy. His gray eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends
Ideals: Joker, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Blacksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Theodoric Abram, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears many layers of old clothing at all times. His silver hair is unkempt and raggedy. His green eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy, self-centered, vain, and jealous.
History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his youth he was a Miner, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Joker, Fighting. Flaws: Ugly, Selfish, PTSD. Bonds: Poor. Occupation: Sellsword
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 500 gp. Moss agate (6 gp). Blue quartz (6 gp). Black pearl (600 gp). Malachite (6 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Gerald Adley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is generally well dressed albeit a few years behind the times. He wears a colorful flower in his auburn hair. He has gleaming, smiling gray eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the east, but his parents moved at a very young age to the south. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying sister.
Motivation: Wants to work out more often; and he wants to meet his childhood hero
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Adventurer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
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