Don Burton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a pastel and green robe with the hood down. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in the south. Don was born on a far southern plains where he grew up under the tutelage of his father, an expert Junk Dealer. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Impeccable. Flaws: Ugly, Insomniac, Emotional. Bonds: Immigrant. Occupation: Junk Dealer
Voice: Low range voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 60 pp.
Don Kitchur, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Don was left his father's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job
Bonds: Attractive, Nature, Adventurer, Military, Job. Occupation: Stableman
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Sylvan, Elven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 30000 cp. 1 Chain shirt. 1 Masterwork studded leather.
Ernest Skelton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Always inclined to offer people food he seems plenty friendly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Ernest was raised in a hard working conservative environment. Ernest was born on a far western desert where he grew up under the tutelage of his father, an expert Barber. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He's attracted to the PC; and he would like to get married and retire
Ideals: Philantrophist. Bonds: Rich, Job, Immigrant, Enemies, Has a crush. Occupation: Barber
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Dean Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple green line shooting up and back down. He keeps his long red hair kept up in a rat tail. His eyes are a pleasant brown.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Dean is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He left for the north, certain he would find work there.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Insomniac. Bonds: Family, Military, Immigrant. Occupation: Server
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Simon Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, and he perpetually has his nunchaku ready. He has styled his chestnut hair well, parting it to the right. His brown eyes have a joyful gleam in them most of the time.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: To unite with his sister; and doesn't want to be a carpenter and was forced into it by his family
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Mentor, Family. Occupation: Carpenter
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 6 (-2) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2400 sp. 1 Half-Plate. 1 Half-Plate.
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