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NPC Generator

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Advanced [show]


Theodoric Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His right leg appears badly burned and disfigured. His hair is brown, silky, and of moderate length. His fierce hazel eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: When he was but 6 years old his parents immigrated from the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. In the meantime he has taken over work as a Locksmith and occasionally as a mercenary.

Motivation: To reunite with his absent father.

Bonds: Attractive, Job, Adventurer, Immigrant, Family. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Theodoric Brownrigg, Male Human Commoner 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)7 (-2) 12 (+1)10 (+0)
Skills Arcana +1, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Malachite (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Stanton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Farmer. His golden hair is thinning but still full. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult.

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Farmer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bertram Stanton, Male Human Paladin 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)6 (-2) 11 (+0)16 (+3)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 9000 sp. Star rose quartz (50 gp). Deep blue spinel (300 gp). Aquamarine (300 gp). Banded agate (13 gp). 1 Minor magic item.


Social Check DCs


Richard Wellington, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He typically wears a sleeveless long coat of deep red leather and dull blue iron scale mail. His brown hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Richard hails from a village terrorized by gnolls. Through the years after Richard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Richard's father didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 2 years.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic, Fearful. Bonds: Enemies, Job. Occupation: Detective

Voice: Dutch accent

Attributes [hide]

Richard Wellington, Male Human Druid 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 15 (+2)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 100 gp. Chrysoberyl (110 gp). Obsidian (7 gp).


Social Check DCs


Manfred Camden, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in brown turtlenecks beneath a black coat with brown slacks. He keeps his golden hair in a flapper bob. He has a tattooed face.

Personality: He is happy with his job as a Dilettante. He turns his eye from what people do, preferring to live and let live. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Mason, who enjoyed hunting, Manfred was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He has worked as a Dilettante like his mother before him.

Motivation: To be a Mason again; and wants to work out more often

Ideals: Joker, Athletic. Flaws: Ugly. Bonds: Job, Nature. Occupation: Dilettante

Voice: Soothing and warm

Attributes [hide]

Manfred Camden, Male Human Druid 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)14 (+2) 8 (-1)9 (-1)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Kent, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and sports empty pouches on his belt. He keeps his silver hair in a flapper bob. He has gleaming, smiling hazel eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Anthony was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Anthony's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Secretive, Disease, Antagonistic. Bonds: Rich, Adventurer. Occupation: Courier

Voice: Hard of hearing, loud

Attributes [hide]

Anthony Kent, Male Human Aristocrat 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 5 (-3)9 (-1) 15 (+2)12 (+1)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. Alexandrite (600 gp). White opal (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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