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Advanced [show]


Balimaar Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears brown trousers with black and blue striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. His eyes are likewise hazel. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his mother. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Depressed, Insane. Bonds: Attractive. Occupation: Stableman

Voice: Low rumbling, strings words together

Attributes [hide]

Balimaar Mitchell, Male Human Druid 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)7 (-2) 15 (+2)18 (+4)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 2000 sp. 1 Climber’s kit.


Social Check DCs


Norman Weston, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a worn and beaten armor, and is pretty ugly. His brown hair is singed and shortened. His blue eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Antagonistic, Insane. Bonds: Rich. Occupation: Carter

Voice: Dark and ominous

Attributes [hide]

Norman Weston, Male Human Wizard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)10 (+0) 8 (-1)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. Onyx (50 gp). Hematite (12 gp). Blue quartz (12 gp). 1 Minor magic item.


Social Check DCs


John Blyth, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. He has a silver handlebar mustache and slicked back silver hair. His eyes are amber and he is always smoking a pipe.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Locksmith, his father struggled to pay the bills. He worked as a nervous Adventurer and found it very stressful. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Adventurer

Voice: Russian accent

Attributes [hide]

John Blyth, Male Human Wizard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +3, History +5
Senses Passive Perception 10
Languages Common, Celestial, Giant, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: Alexandrite (400 gp). Peridot (20 gp). Alexandrite (400 gp).


Social Check DCs


Alexandre Marston, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears a lot of dark rich colors, with gold accents. He keeps his white hair in a flapper bob. His violet eyes lackadaisically let the world flow into them.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Alexandre hails from a village terrorized by drow. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by drow. Alexandre was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Job, Enemies, Nature. Occupation: Farmer

Voice: Speaks with lips pursed

Attributes [hide]

Alexandre Marston, Male Human Sorcerer 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)8 (-1) 10 (+0)13 (+1)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerard Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is typically in his Tanner uniform. His black hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.

History: He was born the only child of a wealthy merchant. His martial abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Entrepeneur, Gifted. Flaws: Addict. Bonds: Job, Immigrant. Occupation: Tanner

Voice: Sleepy voice

Attributes [hide]

Gerard Brownrigg, Male Human Monk 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)12 (+1) 16 (+3)10 (+0)
Skills Deception +2, Insight +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Brown-green garnet (40 gp). Malachite (12 gp). Hematite (12 gp). Smoky quartz (50 gp). 1 Masterwork Common Melee.


Social Check DCs

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