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Advanced [show]


Kyle Astley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears just a red suit. His right leg appears badly burned and disfigured. His auburn hair is greasy and uncared for. His ears are large.

Personality: A skeptical and narcissistic man, Kyle's first love is himself. His second love is also himself. He works hard and plays hard.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Kyle Astley, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)10 (+0) 13 (+1)15 (+2)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Black pearl (400 gp). Red spinel (110 gp). Deep blue spinel (400 gp).


Social Check DCs


Aldous Milton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). His hair is always cut to a buzz. His eyes are green.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the south to a Healer, Aldous learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to raise his children well; and to be a actor again

Ideals: Impeccable. Bonds: Rich, Job, Mentor, Family. Occupation: Healer

Voice: Hard of hearing, loud

Attributes [hide]

Aldous Milton, Male Human Monk 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp. Malachite (4 gp). Amethyst (50 gp). Emerald (500 gp). Blue quartz (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears green leather gloves, a green jacket, and tight pants. He has brown hair. His eyes are likewise gray.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a xeno-phobe, disliking non-Humans.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Racist. Bonds: Slave, Adventurer, Family. Occupation: Banker

Voice: French accent

Attributes [hide]

Percival Marlee, Male Human Wizard 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 7 (-2)10 (+0)
Skills Athletics +4, Performance +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 1000 sp.


Social Check DCs


John Tatum, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a deerstalker hat to cover his moderate length brown hair. His eyes are hazel and beady.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carpenter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's looking for his big break.

Flaws: Ugly, Shy. Bonds: Has a crush, Adventurer, Rich. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

John Tatum, Male Human Commoner 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 46 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)7 (-2) 15 (+2)10 (+0)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 800 gp. Golden yellow topaz (200 gp). 1 Minor magic item.


Social Check DCs


Gunter Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His black hair is unkempt and raggedy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He works hard and plays hard.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Ugly, Hedonist. Bonds: Poor, Job, Mentor. Occupation: Cartwright

Voice: Loud with bravado

Attributes [hide]

Gunter Tenley, Male Human Wizard 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 7 (-2)14 (+2) 13 (+1)13 (+1)
Skills Perception +3, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Auran, Gnome
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs

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