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Advanced [show]


Anselm Darlington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man has the majority of his body covered in plate. He has done his best to style his black hair to look like a famous performer. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Flaws: Insane. Bonds: Attractive, Enemies, Religious. Occupation: Layabout

Voice: Uses sign language

Attributes [hide]

Anselm Darlington, Male Human Warlock 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Religion +5
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, white cloak. His tied-back hair is brown. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Nicholas was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent father; and he's looking for his big break

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Family, Job, Adventurer. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Nicholas Graeme, Male Human Bard 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Cornish, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his tan robe and has his flail always slung over his shoulder. He has a long blonde beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the west. Nicholas was born on a far western forest where he grew up under the tutelage of his mother, an expert Shipwright. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: To reunite with his old friends; and he feels threatened by others

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Immigrant, Adventurer. Occupation: Shipwright

Voice: Russian accent

Attributes [hide]

Nicholas Cornish, Male Human Warlock 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Rose (20 gp).


Social Check DCs


Manfred Sharps, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Manfred was raised in a hard working conservative environment. He was taken from his home at a very young age. He has worked as a Crown-heir like his father before him.

Motivation: Further expansion of business; and wants to have a good time and be beloved

Ideals: Joker, Optimist. Bonds: Job, Slave. Occupation: Crown-heir

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Manfred Sharps, Male Human Cleric 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)8 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. Freshwater pearl (16 gp). Star rose quartz (20 gp).


Social Check DCs


Gomory Barlow, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly brown, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born on a small isolated farm. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their daughter. He worked as a Weaver, and he later adopted a second daughter.

Motivation: He doesn't get along with people that don't share his tastes; and an old rival family wants him found

Ideals: Joker, Impeccable. Bonds: Job, Nature, Family. Occupation: Weaver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gomory Barlow, Male Human Bard 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)15 (+2) 8 (-1)14 (+2)
Skills Acrobatics +5, Perception +1
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp.


Social Check DCs

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