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Advanced [show]


Anselm Conway, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting yellow shirt and pants. His auburn hair has been sun bleached extensively. His eyes are green.

Personality: He can speak with the recently deceased. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Gifted. Bonds: Job, Poor, Adventurer. Occupation: Courier

Voice: American accent

Attributes [hide]

Anselm Conway, Male Human Wizard 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)12 (+1) 12 (+1)11 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1400 sp. Iolite (20 gp). Chalcedony (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ernest Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and very much looks the part of a Sculptor. His long golden hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Ernest was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Sculptor.

Motivation: Further expansion of business; and expand his business

Ideals: Opinionated, Persistence. Flaws: Ugly. Bonds: Job, Military. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Ernest Wedgwood, Male Human Rogue 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 7 (-2)15 (+2) 13 (+1)11 (+0)
Skills History +4, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Brass mug with jade inlays (200 gp). Solid gold idol (900 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in earthy colors with a green and brown handkerchief worn on his left side. He keeps his auburn hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Geoffrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is afraid of women and trembles around them

History: A powerful brothel owner made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 13 years.

Motivation: Many orcs want him driven away; and sabotage a competitor

Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Mentor, Job, Enemies. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Geoffrey Mitchell, Male Human Warrior 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)7 (-2) 9 (-1)16 (+3)
Skills Insight +1, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Randal Rodney, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. With bright blonde hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Randal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Impeccable, Fighting. Flaws: Impulsive. Bonds: Immigrant, Family. Occupation: Shepherd

Voice: Complex vocabulary, royal

Attributes [hide]

Randal Rodney, Male Human Cleric 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 14 (+2)16 (+3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 200 gp.


Social Check DCs


Gerard Melancon, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, constantly wearing a white suit, yellow shirt, and grey tie. He is bald on top and has large silver tufts of hair around his ears. His blue eyes have a joyful gleam in them most of the time.

Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.

History: Gerard hails from a village terrorized by orcs. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against orcs.

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Enemies. Occupation: Cook

Voice: Stutters

Attributes [hide]

Gerard Melancon, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)17 (+3) 13 (+1)12 (+1)
Skills Athletics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs

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