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Simon Digby, Male Human [Permalink]

Personal [hide]

Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. His tied-back hair is brown. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to loving parents in a slum to the west. A freak accident while working with his Painter father left him crippled. He now spends his time doing works of charity.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Joker, Fighting, Philantrophist. Flaws: Disease. Bonds: Poor, Family. Occupation: Mortician

Voice: Speaks like tongue is numb

Attributes [hide]

Simon Digby, Male Human Cleric 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)10 (+0) 10 (+0)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: Azurite (9 gp). Jade (100 gp).


Social Check DCs


Norman Gresham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a top hat to hide his balding. His green eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Nothing but the best is good enough for him; and he's looking for his big break

Ideals: Philantrophist, Persistence, Impeccable. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Norman Gresham, Male Human Bard 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 13 (+1)11 (+0) 9 (-1)14 (+2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 15000 sp.


Social Check DCs


Lance Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He is physically well-built. He has a small bristly mustache and wavy black hair. His amber eyes are passionate and lively.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Map Maker like his mother before him.

Motivation: He is unsatisfied with his job; and to be a fletcher again

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Mentor, Immigrant. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Lance Radcliffe, Male Human Commoner 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Manfred Warwick, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears a brown vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His left leg appears badly burned and disfigured. His golden hair is styled in orderly dreadlocks. His green eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with a lost civilization.

History: He was raised in a plains tribe. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Weaver

Voice: German accent

Attributes [hide]

Manfred Warwick, Male Human Paladin 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 53 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll, Ignan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 80 pp.


Social Check DCs


Gerard Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. He has a moderate pudge and is not very fit. His black hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born blind and as such lacked many opportunities for work. In his 13th year, his parents were killed by a goblins raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire; and he has a crush on the local actor

Flaws: Depressed, Disease, Ugly. Bonds: Enemies, Has a crush. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Denholm, Male Human Fighter 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 36 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)7 (-2) 17 (+3)16 (+3)
Skills Insight +6, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs

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