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NPC Generator

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Advanced [show]


Richard Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. He keeps his long brown hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is used to getting what he wants. In part because he is a meticulous planner.

History: Richard was raised in a hard working conservative environment. He worked as a nervous Interpreter and found it very stressful. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants revenge against dire rats; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Professionalism. Bonds: Poor, Job, Has a crush, Enemies. Occupation: Interpreter

Voice: Posh accent

Attributes [hide]

Richard Gresham, Male Human Paladin 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Breastplate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Diggory Hale, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. He is physically well-built. He has styled his golden hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 43. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Diggory took refuge in the ruined castle and found the beat up mace and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to clean up the streets

Ideals: Entrepeneur. Flaws: Insane, Fearful. Bonds: Nature, Guardian. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Diggory Hale, Male Human Adept 9
Medium (5'4") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 24 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)17 (+3) 11 (+0)16 (+3)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Goblin, Dwarven, Druidic
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1600 gp. Sard (30 gp). Onyx (30 gp). Golden yellow topaz (1200 gp). Malachite (14 gp). Hematite (14 gp). Deep blue spinel (1200 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Hornsby, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a custom-built plate barding that's adorned with red lining and desert motifs. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His eyes, though not visible through his cowl, are hazel.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the west, but his parents moved at a very young age to the east. His first spouse was a Interpreter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and an old rival family wants him found

Flaws: Ugly, Impulsive, Greedy. Bonds: Immigrant, Family. Occupation: Actor

Voice: Loud with bravado

Attributes [hide]

Guy Hornsby, Male Human Barbarian 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 36 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)14 (+2) 12 (+1)14 (+2)
Skills Performance +5
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Robert Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears yellow trousers with red and brown striped suspenders. He wears various colorful collared shirts. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Robert studied abroad. A gifted student he started as a Junk Dealer, but he got bored and became a Gardener. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Robert never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Expand his business.

Ideals: Athletic, Disciplined, Gifted. Bonds: Job, In love. Occupation: Gardener

Voice: French accent

Attributes [hide]

Robert Hastings, Male Human Druid 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 15 (+2)5 (-3)
Skills Investigation +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Roger Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears black leather gloves, a black jacket, and tight pants. His hair is red and curly. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has passion for adventuring and risk; and doesn't want to be a spice merchant and was forced into it by his family

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Family, Adventurer. Occupation: Spice Merchant

Voice: French accent

Attributes [hide]

Roger Wentworth, Male Human Ranger 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 10 pp.


Social Check DCs

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