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Advanced [show]


Richard Blakely, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His skin is also unnaturally pale. He keeps his long silver hair kept up in a rat tail. He has a tattooed face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Junk Dealer business at a young age. He worked as a nervous Junk Dealer and found it very stressful. He has set out to sabotage the competition.

Motivation: Regain custody of his son.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Junk Dealer

Voice: Timid voice

Attributes [hide]

Richard Blakely, Male Human Ranger 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)16 (+3) 14 (+2)14 (+2)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Sylvan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Everard Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair has been sun bleached extensively. His hazel eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy; and retire the richest man in the east

Ideals: Entrepeneur, Philantrophist. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Everard Everleigh, Male Human Adept 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)7 (-2) 14 (+2)9 (-1)
Skills Deception +1, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. 2 Tanglefoot bags.


Social Check DCs


Gilbert Graham, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on his belt. His chestnut hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gilbert was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Doesn't want to be a Detective and was forced into it by his family; and find a way to reverse the transformation of his brother

Flaws: PTSD. Bonds: Attractive, Family, Adventurer. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Gilbert Graham, Male Human Aristocrat 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)17 (+3) 14 (+2)13 (+1)
Skills Arcana +6, Nature +6
Senses Passive Perception 12
Languages Common, Infernal, Abyssal, Goblin
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 800 gp. Large well-done wool tapestry (500 gp).


Social Check DCs


Roger Brandon, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow cloak. He is physically well-built. His white hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is frequently practicing swordplay.

History: He comes from a rich western family. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.

Motivation: He wants to meet his childhood hero; and to be a mercenary again

Flaws: Ugly. Bonds: Job, Military, Rich, Slave, Adventurer. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Roger Brandon, Male Human Paladin 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)17 (+3) 18 (+4)19 (+4)
Skills Acrobatics +4, History +6
Senses Passive Perception 14
Languages Common, Abyssal, Auran, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 600 gp.


Social Check DCs


Thomas Budd, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he dresses like a well dressed Architect does. His golden hair is heavily combed to the left. His fierce blue eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his mother. His divine abilities were realized during a raid on his village. He became a Architect soon after.

Motivation: He's attracted to the PC; and wants to open a new tavern

Ideals: Joker, Gifted, Fighting. Bonds: Job, Has a crush. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Thomas Budd, Male Human Paladin 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)8 (-1) 14 (+2)14 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs

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