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NPC Generator

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Advanced [show]


Cory Barney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear green clothing when he does not wear armor. He has no hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Cory took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To find somewhere to settle down; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Job, Family, Military. Occupation: Spy

Voice: Speaks with a cold

Attributes [hide]

Cory Barney, Male Human Warrior 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)12 (+1) 13 (+1)4 (-3)
Skills Persuasion -1, Stealth +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Charles Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is cut short with large spiked bangs in the front. His gray eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.

History: Born in the south to a Merchant, Charles learned a great deal about his mother's area of expertise. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To get a good night's sleep; and expand his business

Ideals: Gifted, Pacifist. Flaws: Insomniac. Bonds: Job, In love. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Charles Barney, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 51 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Lapis lazuli (5 gp). Banded agate (5 gp). Moss agate (5 gp). 1 Minor magic item.


Social Check DCs


Chad Tickle, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Farmer. He wears a colorful flower in his red hair. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Chad was left his father's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: His religion dominates his actions; and his relatives are trying to arrange a marriage

Ideals: Joker. Bonds: Attractive, Family, Military, Adventurer, Religious. Occupation: Farmer

Voice: Scratchy, weak

Attributes [hide]

Chad Tickle, Male Human Warrior 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)18 (+4) 13 (+1)13 (+1)
Skills Acrobatics +4, History +6
Senses Passive Perception 11
Languages Common, Infernal, Giant, Sylvan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +6

Possessions: 16000 cp. 1 Silk rope. 1 Silk rope. 1 Masterwork manacles.


Social Check DCs


Gunter Abram, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dark leathers with embroidery. His feathered hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Ugly, Insane, Disease. Bonds: Poor, Adventurer. Occupation: Detective

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gunter Abram, Male Human Warrior 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)9 (-1) 14 (+2)9 (-1)
Skills Animal Handling +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Balimaar Alston, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, wearing green shirts, loose pants, and blazers most of the time. His long silver hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He pushes his goals aggressively. He is also a coward if confronted.

History: Gifted from a young age, Balimaar studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. During his travels, Balimaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Balimaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Balimaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Racist, Fearful. Bonds: Attractive, Religious. Occupation: Crown-heir

Voice: Eastern European accent

Attributes [hide]

Balimaar Alston, Male Human Expert 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Blue quartz (9 gp). Red spinel (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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