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NPC Generator

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Advanced [show]


Simon Royston, Male Human [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a yellow coat with brown slacks. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are blue.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a pair of adventurers, Simon grew up listening to his mother's many stories. A gifted student he started as a Carter, but he got bored and became a Dyer. He has drifted from career to career and currently works as a Dyer.

Motivation: He would like to get married and retire; and wants his loneliness to end

Flaws: Sensitive. Bonds: Family, Adventurer, Job, Has a crush. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Simon Royston, Male Human Monk 9
Medium (6'2") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 68 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0

Possessions: 100000 cp.


Social Check DCs


Diggory Conway, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His black hair is lengthy. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Diggory's first love is himself. His second love is also himself. Flattery will make him almost putty in your hands.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Fighting. Flaws: Selfish. Bonds: Mentor. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Diggory Conway, Male Human Bard 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)8 (-1) 13 (+1)15 (+2)
Skills Persuasion +4, Stealth +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Alexandre Walpole, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. He has a moderate pudge and is not very fit. His hair is brown and curly. His face is covered beneath a completely black helmet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.

History: Sold as a small child to a wizard, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Alexandre never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Mentor, In love. Occupation: Slave Trader

Voice: Soft and melodious

Attributes [hide]

Alexandre Walpole, Male Human Paladin 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 10 (+0)13 (+1)
Skills Medicine +3, Stealth +5
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Chrysoprase (50 gp). Violet garnet (1400 gp). Pink diamond (2000 gp).


Social Check DCs


Anselm Kensley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears just a yellow suit. His right leg appears badly burned and disfigured. He wears his blonde hair down. He has gleaming, smiling blue eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: He was born at the edge of vast mountains. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Joker, Gifted. Bonds: Nature, Adventurer. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Anselm Kensley, Male Human Warlock 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Athletics +2, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: Brass mug with jade inlays (600 gp).


Social Check DCs


Drogo Shelly, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a long auburn beard with little hanging trinkets. His eyes are violet and he is always smoking a pipe.

Personality: Eccentric and domineering, Drogo will drive conversation. He pushes his goals aggressively. He is also a coward if confronted.

History: Drogo was born with his mother's beautiful face. His childhood dream was to be a Stableman, but he was a colossal failure. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Apothecary

Voice: Whispers

Attributes [hide]

Drogo Shelly, Male Human Sorcerer 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 8 (-1)11 (+0)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs

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