Guy Stafford, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy violet suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. With bright black hair and a scraggly beard. His brown eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the south. He is obsessed with finding treasure.
History: He was born on a small isolated farm. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He loathes his own lifestyle; and he wants to meet his childhood hero
Ideals: Pacifist. Flaws: Shy, Depressed. Bonds: Attractive, Adventurer, Nature. Occupation: Locksmith
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: Just what you see.
Godfrey Barclay, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His white hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: Godfrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does not trust anyone and sleeps with one eye open.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He has never given up on his singing dream.
Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep
Ideals: Artistic, Gifted. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Sage
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 400 gp. Freshwater pearl (13 gp). 1 Minor magic item. 1 Minor magic item.
Clerebold Skelton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is white and very short. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Further he is a bit of a stoner and is frequently out of it.
History: Clerebold was born in the south. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.
Motivation: He is terrified, and will act out of fear; and money/treasure
Ideals: Persistence. Flaws: Depressed, Addict, Fearful. Bonds: Rich, Job. Occupation: Ruler
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Henry Ogden, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant amber.
Personality: Overbrimming with self-confidence, Henry isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was always a brilliant, if unscrupulous mind. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Ploughman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 5 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 200 gp. Moonstone (70 gp). Golden yellow topaz (500 gp). Jasper (70 gp). Freshwater pearl (4 gp).
Reynard Dudley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tight fitting black shirt and pants. His white hair, when down, is lengthy. He has a tattooed face.
Personality: He is fixated on the number 95. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.
History: Reynard was raised in a hard working conservative environment. A freak accident while working with his Stableman father left him crippled. He inherited the family business which he has now maintained for 14 years.
Motivation: Wants to open a new tavern.
Flaws: Insane, Disease. Bonds: Adventurer, Job. Occupation: Shoemaker
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. 4 Antitoxin. 1 Tanglefoot bags. 4 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!