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NPC Generator

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Advanced [show]


Ernest Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He carries with him a set of sickles on his belt, each one with a topaz on the hilt. He wears a colorful flower in his white hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He misses his home and complains about the freezing weather, even in summer.

History: Ernest was born with his father's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Fighting, Passionate. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

Ernest Blyth, Male Human Expert 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)16 (+3) 10 (+0)15 (+2)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 10
Languages Common, Ignan, Dwarven, Goblin
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 50 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


William Ridley, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this southern man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has styled his brown hair well, parting it to the left. He has gleaming, smiling brown eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: When he was but 3 years old his parents immigrated from the south. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Athletic, Disciplined, Logical. Bonds: Rich, Attractive, Immigrant. Occupation: Carter

Voice: Jittery and nervous

Attributes [hide]

William Ridley, Male Human Barbarian 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)11 (+0) 6 (-2)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: 30 pp.


Social Check DCs


Thomas Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is physically well-built. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep.

Flaws: Ugly, Insomniac, Shy, Antagonistic. Bonds: Rich. Occupation: Marshal

Voice: Low range voice

Attributes [hide]

Thomas Tewksbury, Male Human Warlock 9
Medium (5'0") Human, Lawful Good (CR 9)
Armor Class 7
Hit Points 42 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 8 (-1)13 (+1) 13 (+1)9 (-1)
Skills Persuasion +2, Stealth +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +0 / 3d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1900 gp.


Social Check DCs


Trym Skelton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a long silver beard, and similarly colored long hair. His eyes are brown and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has since lost track of the people in his past.

Motivation: Revenge; and he is greedy

Flaws: Impulsive. Bonds: Rich, Religious, Adventurer, Family, Enemies. Occupation: Mason

Voice: Russian accent

Attributes [hide]

Trym Skelton, Male Human Expert 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 10 (+0)16 (+3)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


John Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is renowned for his bright blue suits and hats. He has dyed his greying black hair a little too much giving a sharp black color. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the east, but his parents moved at a very young age to the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the east, certain he would find work there.

Motivation: Many goblins want him driven away; and he is greedy

Ideals: Fighting, Philantrophist. Bonds: Immigrant, Rich, Enemies. Occupation: Beggar

Voice: Deep voice with rolling R's

Attributes [hide]

John Bentley, Male Human Aristocrat 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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