Drogo Eastoft, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a white vest and prefers pastel and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is slicked back into a classic pompadour. This green eyed southerner is not easily forgotten.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.
History: He comes from a rich southern family. He worked as a nervous Detective and found it very stressful. He now mingles about in high society.
Motivation: To be a Barber again.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Detective
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Banded agate (12 gp). Silver pearl (110 gp). White pearl (110 gp).
Tim Read, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt, he is not a threatening figure. His black hair is knotted and matted. He has hazel eyes.
Personality: Calm and collected, he is a well trained Blacksmith. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His religion dominates his actions; and he is greedy
Ideals: Artistic. Bonds: Job, Military, Rich, Religious. Occupation: Blacksmith
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 400 gp. Chalcedony (80 gp). Black opal (1300 gp). Alexandrite (600 gp). 1 Minor magic item. 1 Minor magic item.
Tim Mori, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. He has a long brown beard with little hanging trinkets. His green eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 3 years.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Joker, Philantrophist, Gifted. Flaws: Greedy. Bonds: Poor, Job. Occupation: Architect
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Drogo Snape, Male Human [Permalink]
Personal [hide]
Description: He wears a tan coat over a white low-cut shirt, and a deerstalker hat upon his head. His chestnut hair and beard is wavy and long. His face is covered beneath a completely black helmet.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a great chef.
History: Born in the east to a Carter, Drogo learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He's since become an addict/alcoholic.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and further expansion of business
Ideals: Justice, Gifted. Flaws: Addict. Bonds: Job. Occupation: Carter
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp.
Adelard Davenport, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears skinny pants and wears a grey and black robe with the hood down. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Bonds: Attractive, Family, In love, Nature, Rich. Occupation: Crown-heir
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Draconic, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item.
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