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NPC Generator

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Advanced [show]


Norman Wakefield, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Dyer. He has a small bristly mustache and wavy auburn hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Norman took refuge in the ruined castle and found the beat up falchion and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants a kiss; and money/treasure

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Rich, Nature, Has a crush. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Norman Wakefield, Male Human Adept 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +0 / 2d6-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 100 pp. Golden pearl (60 gp). Red-brown spinel (60 gp). Onyx (80 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Merton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He likes to wear ponchos typically of a light pastel in addition to tight pants, and his gloved hand is found clutching a whip. He sports a flattop hair cut. His eyes are a pleasant blue.

Personality: Dean is depressed about a lot of things. He tends to be a nihilist. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.

Motivation: He is compelled to act according to his religious beliefs; and he desires power and/or immortality

Flaws: Depressed. Bonds: Adventurer, Nature, Family, Religious. Occupation: Dilettante

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dean Merton, Male Human Ranger 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 14 (+2)16 (+3)
Skills Athletics +3, Performance +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20000 cp.


Social Check DCs


Richard Mori, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears green cloth garments or leather armor. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: While he acts the brute, he is far gentler than he would appear. He is able to make almost anything out of random pieces of junk.

History: Richard was raised in a hard working conservative environment. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Baker.

Motivation: He is wracked by social anxiety; and expand his business

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Baker

Voice: Stutters

Attributes [hide]

Richard Mori, Male Human Adept 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Wymar Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple tan line shooting up and back down. He carries with him a set of daggers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears his black hair down. His half smiles and brown eyes are beguiling and draw you in.

Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

Wymar Brownrigg, Male Human Ranger 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)11 (+0) 9 (-1)11 (+0)
Skills Deception +3, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Sapphire pendant on gold chain (1200 gp). Gold and topaz bottle stopper cork (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item.


Social Check DCs


Kyle Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. He keeps his long white hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He is calm most of the time but flees social interaction. He plays an instrument quite well.

History: He was born in the north. His childhood dream was to be a Fisher, but he was a colossal failure. He has worked as a Tailor like his father before him.

Motivation: Sabotage a competitor; and to be a fisher again

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Job. Occupation: Tailor

Voice: Gruff and masculine

Attributes [hide]

Kyle Cornish, Male Human Expert 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)16 (+3) 6 (-2)8 (-1)
Skills Arcana +6, Deception +2
Senses Passive Perception 8
Languages Common, Celestial, Druidic, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp. Old masterpiece painting (1500 gp). Brass mug with jade inlays (500 gp). Gold dragon comb with red garnet eye (1500 gp).


Social Check DCs

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